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Re: [glob2-devel] scripting language
From: |
martin . voelkle |
Subject: |
Re: [glob2-devel] scripting language |
Date: |
Tue, 24 May 2005 10:04:15 +0200 |
User-agent: |
Internet Messaging Program (IMP) 3.2.7 |
Selon Martin Nyffenegger <address@hidden>:
> Hello
> Little thought about scripting. If speed is an issue, and language also:
> Why dont we simply design a C++ framework ?
As long as you keep scripting for maps, speed is not an issue. C++ is awfully
unfriendly for map designers.
> From the point of view of the script, Glob2 could the be seen as a
> library, and the script compiled with gcc.
Depending on a compiler would be a very bad design decision, without even
considering portability issues.
> The compiled script can then be dynamically loaded at runtime.
> Serialisation of objects is possible, so the state can be saved/
> restored ...
You can't store/restore a whole native execution stack and heap.
> Since my idea of having a very easy understandable scripting language
> seems to be abandoned anyway ...
It isn't. What makes lisp hard to understand is its syntax, not its concepts.
Martin
- [glob2-devel] scripting language, Bo Lorentsen, 2005/05/23
- Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/23
- Re: [glob2-devel] scripting language, Martin Nyffenegger, 2005/05/24
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/24
- Re: [glob2-devel] scripting language, Martin Nyffenegger, 2005/05/24
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/24
- Re: [glob2-devel] scripting language, Martin Nyffenegger, 2005/05/24
- Re: [glob2-devel] scripting language, Hein-Pieter van Braam, 2005/05/24
- Re: [glob2-devel] scripting language, Stephane Magnenat, 2005/05/24
- Re: [glob2-devel] scripting language, Hein-Pieter van Braam, 2005/05/24
- Re: [glob2-devel] scripting language, MUNTEANU Olimpiu Andrei, 2005/05/24
- Re: [glob2-devel] scripting language, Stephane Magnenat, 2005/05/24