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Re: [glob2-devel] scripting language
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] scripting language |
Date: |
Wed, 25 May 2005 11:16:28 +0200 |
User-agent: |
KMail/1.8 |
> Sorry for not been clear in my statements. But what I mean is that the
> save and load functionality in the glob2 game are based on the SGSL
> "language" system, as this both manipulate and "holds" vital game state
> informaion. Without SGSL this would not be possible, is that right ?
No, load/save are completely decoupled from SGSL. They rely of an abstract
Stream structure which can either be binary or text and lies in libgag
(libgag/include/Stream.h StreamBackend.h ...)
Steph
- Re: [glob2-devel] scripting language, (continued)
- Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/24
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/24
- Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/24
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
- Re: [glob2-devel] scripting language, Martin Nyffenegger, 2005/05/25
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
- Re: [glob2-devel] scripting language,
Stephane Magnenat <=
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
- Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/25
- Re: [glob2-devel] scripting language, martin . voelkle, 2005/05/25
- Re: [glob2-devel] scripting language, Bo Lorentsen, 2005/05/25
Re: [glob2-devel] scripting language, Stephane Magnenat, 2005/05/24