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Re: [glob2-devel] Embedded scripting language
From: |
Andrew Sayers |
Subject: |
Re: [glob2-devel] Embedded scripting language |
Date: |
Sun, 4 Dec 2005 20:43:44 +0000 |
User-agent: |
Mutt/1.5.11 |
On Sun, Dec 04, 2005 at 07:09:03PM +0100, Bo Lorentsen wrote:
>
> But, what would happened if this execute step control, was droped ? What
> are other RTS games doing to get this level of control ?
>
Well, this can be dropped for AI scripting, where it's easy enough to
have the AI run on one computer, and orders sent to the others. In
fact, it should be possible to have map scripted events be calculated on
one computer and sent as orders to the other computers, which would
more-or-less remove the need for synchronous scripting. That said, this
depends on a complete rewrite of the order system, which itself isn't
scheduled until after 1.1alpha1 is released. Part of the reason we
don't talk about this is that it becomes too tempting to go and rewrite
it :)
- Andrew
Re: [glob2-devel] Embedded scripting language, Stéphane Magnenat, 2005/12/04