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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Development Cycle |
Date: | Thu, 29 Dec 2005 15:13:28 +0100 |
User-agent: | Mozilla Thunderbird 1.0.7 (X11/20050923) |
*games don't tell you who hostes them *games still appear double (do they?) *no password on games (the wrong people will keep joining) *how does it look with 10 open games? 20? 100?*market needs to be removed although i think this teamwise stock idea would perfectly fit in (new feature). *these time-to-time-desyncs cry for a feature like "vote on who's local version to continue to play" instead of going down and manualy rehost ...
I would vote for a .18 if win-lin is solved as it looks poor to tell people to please use .15 if win-lin is a problem.
I could provide a random map generator for 0.18 (give me 3 days so i can fit it in parrallel to the existing one and add some parameters.) Someone did a mapgenerator that grew ressources instead of placing rectangular fields. Could he please provide me with his function or commit this function?
Greetings, Leo Wandersleb Andrew Sayers wrote:
Are we still aiming to get a 1.0 version of Glob2 released as soon as possible, or are we now looking to have an extended development period on the current codebase? Since Nuage has returned, development of the current codebase seems to have increased significantly - that's not necessarily a bad thing, but (for example) there's no point in me trying to move code over to the map rewrite when I'm porting from a moving target. Stephane and Nuage - if you want a 1.0 version in the near future, what sort of roadmap are you looking at, and when will we have a feature freeze? I'm sorry to nag, but if we're going to develop Glob2 in bazaar mode, you need to be a lot more transparent and accessible about things. In particular, it would be very helpful if you could get into the habit of being on IRC whenever you can (e.g. when you're programming). Even if you only check back at the screen every hour or two, it really helps the project along in the long-run. - Andrew
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