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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] new random map code |
Date: | Thu, 05 Jan 2006 04:03:07 +0100 |
User-agent: | Mozilla Thunderbird 1.0.7 (X11/20050923) |
hii said i would commit befor jan. 10th. so far it is a rewrite for random map but i wanted to implement a more powerful alternative mapgenerator and got stuck a bit with all the widgethandling. i redid the sand/water/gras ratio regulators so they always sum up to be 100. if you want to help with it i can commit it and you have a look at it. or i mail it.
greetings, leop.s.: a first taste of how it works so far are the maps in this zip-file: http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz placeing ressources is still TODO. placeing units/buildings is what i would leave to the map designer as long as it is not intended for direct netplay.
Stéphane Magnenat wrote:
Hi,Recently, someone did a new map random generator. Is it an additional generation method or a rewrite of an existing one? Is there any patch I could apply before next alpha?Steph
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