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Re: [glob2-devel] Glob2s lack of recovery strategy
From: |
Nuage |
Subject: |
Re: [glob2-devel] Glob2s lack of recovery strategy |
Date: |
Sat, 07 Jan 2006 19:41:01 +0100 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051107 |
> Thats a very cruel understanding of a game, making it if you make a
> mistake then you lose will make the game very unpopular, i especially
> hate such games. Recovery from a mistake is crucial to making a game
> fun, not just making it challenging. The final goal is to make the
> game fun, remember, and having it so that you lose just after a single
> mistake, every time, is not fun.
Well, into the perfect game, what will make the difference between the looser
and the winner?
1 - Chance
2 - Mistakes
3 - Strategical choices
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, (continued)
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Leo Wandersleb, 2006/01/03
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Bradley Arsenault, 2006/01/03
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Leo Wandersleb, 2006/01/05
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Joey Marshall, 2006/01/05
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Bradley Arsenault, 2006/01/06
- Re: [glob2-devel] Re: Glob2s lack of recovery strategy, Stéphane Magnenat, 2006/01/05
Re: [glob2-devel] Glob2s lack of recovery strategy, Nuage, 2006/01/06