[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] that damn SDL bug
From: |
Matthew Marshall |
Subject: |
Re: [glob2-devel] that damn SDL bug |
Date: |
Sun, 15 Jan 2006 16:44:26 -0300 |
User-agent: |
KMail/1.9.1 |
On Sunday 15 January 2006 14:20, Kyle Lutze wrote:
> when I didn't have GL working and was using SDL any 3 player maps (
> while using 640x480) the game would be horribly slow, and I'm on an
> opteron 242. It really makes a difference
I used to play 3 player glob2 on p-III 500's (no DRI) quite well. Of course,
that was nearly two years ago... my idea of 'playable speed' might have been
rather pathetic at the time :D
MWM