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Re: [glob2-devel] Alpha 0.8.18 state


From: Bradley Arsenault
Subject: Re: [glob2-devel] Alpha 0.8.18 state
Date: Wed, 8 Feb 2006 11:10:22 -0800

On 2/8/06, Stéphane Magnenat <address@hidden> wrote:
> Hi everyone,
>
> Could you tell me what is the status of the desync of alpha18? As far as
> I've understood, game always desync after about 30 sec, but when save
> games are relaoded, it does not desync any more. Is it right? Now I've
> some question that should help finding the problem:
> - Are Linux vs Win games working (with the 30 desync)?
> - Is desync always because one player has 0 checksum?
> - Is desync correlated to number of player, AI, or map?
>
> Once we have those informations, I plan to make a cvs diff of alpha17 vs
> alpha18 to see if which code could have generated the desync. But of
> course the better reports we have the faster we could try to find the bug.
>
> I hope this bug will be solved soon!
>
> Steph
>
>
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>

The desyncs where between two linux computers, reproducable. No ai.
Not sure about the "0" checksum, but I think not.




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