glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] mod proposal


From: Nuage
Subject: Re: [glob2-devel] mod proposal
Date: Sun, 26 Mar 2006 22:07:06 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102

Hey, I really like these ideas!

In order to remember it, could you fill an entry in the bug tracker, with
severity as "wishlist", thank you. NCT and I discussed today that those kind of
idea get sometimes lost, because we have no track of it.

Nuage


Kai Antweiler wrote:
> Hi,
> 
> I'd like to propose three mods, which might be easy to implement:
> (the second at least)
> 
> 
> 1. Timed Glob2:
> Since I can't spend hours and hours playing glob2, I would like a
> timer that could be set before the game.  It should be visible during
> the game.  When it's down to zero.  The player who's done best wins.
> What this "best" means I don't know by now.
> But I like the idea of winning by outperforming the opponent better
> than exterminating it.  Attacks might be more strategic - to put the
> opponent behind.  (Think lemmings!)
> 
> The important part would be that I can control the time I will spend.
> And therefore play more often.
> 
> 
> 
> 2. Swamp:
> 
> Each time a glob (maybe just worker) leaves a nonwater field, the
> field has a chance to be changed to sand (or if it is sand already -
> to water).
> Thereby the importance of resource management would increase.  Also
> swarms become useless after a time and you would constantly be forced
> to adapt your cities.  As time increases, racetracks decrease in
> usefulness an swimming pools become vital.  So there is another change
> in strategy that has to be made throughout a game.
> 
> And the most important thing:
> I think it fits well into the glob2 atmosphere, and could be easily
> implemented.
> 
> 
> 
> 3. Changing water level:
> 
> This could be a worms-like rising water that increases till the map is
> flooded.  Buildings that are on a field which turns to water are
> destroyed including all globs inside.
> 
> Or tides:  Water just propagates a bit or withdraws -
> depending on which tide is right now.
> 
> Or water withdraws constantly.  Might increase the atmosphere on
> law resource maps.
> Swimming pools become useless by and by.
> 





reply via email to

[Prev in Thread] Current Thread [Next in Thread]