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Re: [glob2-devel] reprogramming the metaserver
From: |
Sébastien |
Subject: |
Re: [glob2-devel] reprogramming the metaserver |
Date: |
Tue, 25 Apr 2006 08:08:27 +0200 |
User-agent: |
KMail/1.9.1 |
Le Mardi 25 Avril 2006 06:30, Kyle Lutze a écrit :
> I'm taking on the task of updating the metaserver so it works with the
> mysql database for getting a list of illegal nicks, unified
> authentication throughout, and for future ability to do rank tracking, etc.
>
> I'm also going to try and create a config file setup so it'll read from
> YOGserver.cfg or die on startup.
>
> this is my first time doing any major programming in c++, so if anybody
> would be so kind and willing as to stop in either within the next hour
> after this email, or tommorrow at 7PM PDT, that would be much appreciated.
>
> Also, a few questions I had about the variable names.
> I saw deconnected is used in a lot of areas, should be disconnected. I
> changed that throughout YOGServer.cpp but what else relies on that in
> the game?
If you forget something you'll know what during the next compilation ;)
>
> also, the boolean good is used, wtf is that for? by the looks of it it's
> for if the client connected successfully. if so, shouldn't we rename it
> to connected or something?
>
> Kyle
>
>
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