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Re: [glob2-devel] New AI System dependancies
From: |
Matthew Marshall |
Subject: |
Re: [glob2-devel] New AI System dependancies |
Date: |
Wed, 5 Jul 2006 17:50:36 -0400 |
User-agent: |
KMail/1.9.3 |
On Wed 05 Jul 2006 16:43, Bradley Arsenault wrote:
> On 7/5/06, Matthew Marshall <address@hidden> wrote:
> > If it was up to me I wouldn't have a problem with depending on boost.
> > (But then again, if it was up to me I would start rewriting glob2 in
> > python :P )
> >
> > MWM
>
> I have to dis agree with the python bit, many components of glob2 are
> starved for speed, mainly all of the gradient computations.
... that's probably why the decision making isn't up to me! I was mainly
pointing out that I focus much more on programmer's convenience instead of
speed/being light on dependencies.
And, were I actually serious about a glob2 clone in python, components such as
the gradients would do well staying in C++.
(I actually have thought about doing it once or twice, mainly to experiment
with different gameplay ideas, but I have way to many projects the way it
is.)