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Re: [glob2-devel] plus key bug (was: feedback on Globulation 2 (long, wi


From: Stéphane Magnenat
Subject: Re: [glob2-devel] plus key bug (was: feedback on Globulation 2 (long, with many topics))
Date: Thu, 5 Apr 2007 16:26:04 +0200
User-agent: KMail/1.9.6

On Thursday 05 April 2007 16:09:09 Joe Wells wrote:
> Joe Wells <address@hidden> writes:
> > BUG:  Typing "+" (on my keyboard this is "Shift" together with "=")
> > doesn't work.  I can only use the keypad "+".  This is a bigger
> > problem for me because my particular keyboard (which is on my portable
> > computer) doesn't actually have a keypad and simulates one by using
> > the num-lock key to temporarily turn many ordinary keys (7, 8, 9, 0,
> > u, i, o, p, [, j, k, l, ;, m, ",", ., and /) into keypad keys.
>
> I now know why this is happening.  The SDL key events glob2 gets for
> “+” are:
>
>   SDLK_LSHIFT (key down)       (this could also be SDLK_RSHIFT)
>   SDLK_EQUALS (key down)
>   SDLK_EQUALS (key up)
>   SDLK_LSHIFT (key up)
>
> glob2 is expecting to get just SDLK_PLUS instead, so it ignores the
> keys.
>
> I am guessing the main developers must use a keyboard where “+” is not
> a shifted key.  Am I right?
>
> I'm not sure what the correct solution is.  I suppose there is some
> SDL function that will translate the keys being pressed into the
> correct ASCII symbol.
>
> Anyway, it would be nice if “=” did the same thing as “+” so I would
> not have to press the shift key ...

Not really, but those things should be handled by SDL and we never hadenough 
motivation to workaround this in a generic way. It would be nice to see how 
others SDL based games are handling this.

I agree that for the user, it should just work.

Steph

-- 
http://nct.ysagoon.com




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