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Re: [glob2-devel] Tutorial and scripting improvements


From: Stéphane Magnenat
Subject: Re: [glob2-devel] Tutorial and scripting improvements
Date: Sat, 7 Apr 2007 09:48:51 +0200
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On Saturday 07 April 2007, Raoul Verveer wrote:
> Hi y'all!
>
>
> There are some minor bugs / wishes I've encountered during translation
> and testing of the game*:
>
> 1) When placing the attack flag, no warriors will come to the flag when
> the width of the flag is set to less than two.
>
> 2) The button 'Campaign text' in the scripteditor cannot be translated.
> At least, it didn't appear with the textshot feature and I couldn't find
> a similar key in the english text file.
>
> 3) The campaign text cannot be translated. I don't think it will be too
> difficult to implement a translation function and it will certainly
> increase the consistancy of the game. I'm sorry, I'm not a coder
> (although I'm learning :P). I would have done it myself if I could. ;)
>
> *Should I report these to the bugtracker?

I think so.

> Then there are some improvements that can be made to the tutorial*:
>
> 4) In the tutorial you've been told twice to reduce the units assigned
> to the Inn, just after it's been build. However, this is done by
> default. Instead, perhaps a hint can be given that it is not necessary
> to assign more than one unit to the Inn.

yes.

> 5) The tutorial talks about the orange trees and lets you question about
> the usability of those orange trees. However, the tutorial doensn't
> cover building markets to make use of these fruit resources. Wouldn't it
> be a good idea to implement this in the tutorial, or should that be
> covered in an advanced tutorial?

I'm not sure if markets are working right now.

> 6) In one occurance in the tutorial you're being ordered to build three
> more Inns. The message will dissapear after hitting space. Then the
> script will wait until the Inns are build. Wouldn't it be a good idea to
> keep the initial message visible by removing the 'space' command in the
> tutorial script? Another option would be to have an extra message 'Build
> three Inns' that will stay visible after hitting space.

yes.

> 7) Perhaps it's a good idea to point the player to the number of
> explorers and warriors instead of only workers. While playing the
> tutorial many times, it happened more than once that my explorers were
> destroyed before I was being ordered to place the explorer flag at the
> enemy base. Considering this, I think it would be good to tell the
> player to produce extra explorers when there are none while placing the
> explorer flag.

yes.

> * Regarding these queries, I espacially address to the writers of the
> tutorial (Ghislain Leveque, Stéphane Magnenat and Bradley Arsenault) and
> it's translators (Manuel Soukup, Igor Támara and Hernan Quishpe), but of
> course any one is encouraged to respond with their comments.

Feel free to do the changes on the tutorial. I don't know if your previous 
changes have already been imported in cvs.

Steph

-- 
http://nct.ysagoon.com




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