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are hidden forbidden zones for upgrades working? (was: [glob2-devel] ass


From: Joe Wells
Subject: are hidden forbidden zones for upgrades working? (was: [glob2-devel] assert commented in alpha22)
Date: Thu, 12 Apr 2007 08:33:56 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

Kai Antweiler <address@hidden> writes:

> I tried to produce the building repair crash bug in the latest
> glob2 version before Bradleys first commit on 2007-03-24,
> but I haven't had success so far.
> The commitline of the patch is:
> "Fixed Nicowar dig out code bug. Fixed new unit allocation system
> bug. Added new hidden forbbidden zone, which acts exactly like
> forbidden zone except that it can not be seen or changed by the
> user. Units that are spinning on the spot (they are trapped or other
> units are blocking their path) put hidden forbidden zone on
> themselves, which automatically diverts other units, and breaks up
> the clogged pathway. Hidden forbidden zones are also placed on
> buildings that are being upgraded, the area arround them is
> restricted so that units don't walk arround in the space that the
> building needs to upgrade."

This last sentence sounds like the solution to one of the issues I
raised in one of my big e-mail messages.

However, I'm pretty sure I have seen problems in 0.8.22 where globules
would not get out of the way of the larger space a building needs to
be upgraded.  I'm pretty sure I have needed to add forbidden zones by
hand to get globules to move out of the way.  Given that 0.8.22 came
out after 2007-03-24, it seems to me that this new feature is not
actually working, or maybe not working properly.

Anyway, I think it would be much better if the forbidden zone added
for this purpose was _not_ hidden.  Otherwise the player may end up
extremely confused about why their globules are not able to get
through a passage.

-- 
Joe




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