[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] map sizes (was: Minimap algorithm)
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] map sizes (was: Minimap algorithm) |
Date: |
Sat, 14 Jul 2007 21:30:33 +0200 |
> Anyway, I was playing supreme commander the other day, and I think one
> nice
> feature glob2 could have would be a "big minimap" where one game cell
> would
> occupy 4x4 pixels. This map could be used to do strategic operations. All
> information would be purely symbolic. Buildings could be selected.
i like that concept. so some MouseOver zoom for the minimap and then the
possibility to place flags and buildings?
> [1] http://en.wikipedia.org/wiki/Pid
/me didn't find anything of interest at this url. can you precise wich of those
pid's you were refering to, please.
Leo Wandersleb
- [glob2-devel] priorities for what to work on (was: Minimap algorithm), (continued)
[glob2-devel] map sizes (was: Minimap algorithm), Joe Wells, 2007/07/13