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Re: [glob2-devel] GameGUI re-organization update
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] GameGUI re-organization update |
Date: |
Tue, 17 Jul 2007 14:11:15 +0200 |
User-agent: |
KMail/1.9.7 |
The idea of progressive rendering was to distribute the load on all timesteps,
to keep the game as smooth as possible. This was a major concern when
scheduling things to do (gradient computation, ...) in Nuage's code.
If the rendering is not progressive, it is normal to observe a small speed-up
because same area of memory is less fragmentally accessed. But speed is often
less important than smoothness from a player point of view.
Have a nice day,
Steph
--
http://stephane.magnenat.net