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Re: [glob2-devel] autosave files
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] autosave files |
Date: |
Sat, 28 Jul 2007 01:40:33 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
Joe Wells <address@hidden> writes:
> Leo Wandersleb <address@hidden> writes:
>
>>> >There are good reasons why autosave files all have the same name.
>>>
>>> No other game I play just uses Autosave. They always have the time
>>> or map name or both. Globulation 2 cant afford to have one autosave!
>>> Besides, lets just say for example we take the map name
>>> approach. There is only like 13 maps. Whats 13 autosaves?? 50mb? :P
>>> Thats nothing. It needs to be implemented to say you can load say
>>> "Autosave - Big Pond" from a game yesterday, even if I just played a
>>> playground map! This stays :P
>>
>> as it happens that people leave after a crash it might occure that i
>> play a game vs. A that crashes and want to continue it after i played
>> against B. now this is an unsolvable situation for normal players
>> (only via fs or via the editor).
Of course, the correct solution is to fix glob2 so it doesn't crash ...
:-)
--
Joe
“You are on the edge of a breath-taking view. Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading
back down into the depths. The glowing rock fills the farthest reaches of
the cavern with a blood-red glare, giving everything an eerie, macabre
appearance. The air is filled with flickering sparks of ash and a heavy
smell of brimstone. The walls are hot to the touch, and the thundering of
the volcano drowns out all other sounds. Embedded in the jagged roof far
overhead are myriad twisted formations composed of pure white alabaster,
which scatter the murky light into sinister apparitions upon the walls.
To one side is a deep gorge, filled with a bizarre chaos of tortured rock
which seems to have been crafted by the Devil himself. An immense river
of fire crashes out from the depths of the volcano, burns its way through
the gorge, and plummets into a bottomless pit far off to your left. To
the right, an immense geyser of blistering steam erupts continuously from
a barren island in the center of a sulfurous lake, which bubbles
ominously. The far right wall is aflame with an incandescence of its own,
which lends an additional infernal splendor to the already hellish scene.
A dark, foreboding passage exits to the south.”
-- Adventure
- [glob2-devel] idea: make existing features work well before adding new features (was: Nicowar Update!), (continued)
- [glob2-devel] idea: make existing features work well before adding new features (was: Nicowar Update!), Joe Wells, 2007/07/25
- [glob2-devel] to-do before 1.0 (was: idea: make existing features work well before adding new features), Joe Wells, 2007/07/26
- Re: [glob2-devel] to-do before 1.0 (was: idea: make existing features work well before adding new features), Kai Antweiler, 2007/07/26
- Re: [glob2-devel] to-do before 1.0 (was: idea: make existing features work well before adding new features), Kieran P, 2007/07/27
- Re: [glob2-devel] to-do before 1.0 (was: idea: make existing features work well before adding new features), Kai Antweiler, 2007/07/27
- Re: [glob2-devel] to-do before 1.0 (was: idea: make existing features work well before adding new features), Leo Wandersleb, 2007/07/27
- [glob2-devel] autosave files (was: to-do before 1.0), Joe Wells, 2007/07/27
- Re: [glob2-devel] autosave files,
Joe Wells <=
- Re: [glob2-devel] autosave files (was: to-do before 1.0), Kai Antweiler, 2007/07/28
- Re: [glob2-devel] autosave files, Joe Wells, 2007/07/28
- [glob2-devel] drawing unit paths when only destination is displayed (was: to-do before 1.0), Joe Wells, 2007/07/27
- Re: [glob2-devel] drawing unit paths when only destination is displayed (was: to-do before 1.0), Kai Antweiler, 2007/07/28
- Re: [glob2-devel] drawing unit paths when only destination is displayed, Joe Wells, 2007/07/28
- Re: [glob2-devel] drawing unit paths when only destination is displayed, Kai Antweiler, 2007/07/28
- Re: [glob2-devel] drawing unit paths when only destination is displayed, Bradley Arsenault, 2007/07/28
- Re: [glob2-devel] to-do before 1.0, Joe Wells, 2007/07/27
- Re: [glob2-devel] to-do before 1.0, Kieran P, 2007/07/29
- Re: [glob2-devel] to-do before 1.0, Kai Antweiler, 2007/07/29