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Re: [glob2-devel] overlay


From: Bradley Arsenault
Subject: Re: [glob2-devel] overlay
Date: Fri, 3 Aug 2007 15:13:00 -0400

On 8/3/07, Stéphane Magnenat <address@hidden> wrote:
Hi,

I still do not understand why we have 4x4 pixel resolution in overlay. We
should:
- in OpenGL, have triangle based smooth overlay
- in software, have cell based (32x32) non smooth overlay

Have a nice day,

Steph

--
http://stephane.magnenat.net

Clearly, the reason is because it has yet to be changed.


--
Extra cheese comes at a cost. Bradley Arsenault.
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