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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Checking for nondeterminism |
Date: | Sat, 08 Sep 2007 17:29:23 +0200 |
User-agent: | Icedove 1.5.0.12 (X11/20070731) |
Erik Søe Sørensen wrote:
- Besides the normal inter-game traffic, the games `compare notes', comparing the exact locations and states of all the entities involved, and perhaps other stuff like the gradients. For instance, after each turn a random tenth of the entities are picked and compared.
actually there is a checksum computed over the game state. so as i guess you must have seen that i must have misunderstood. maybe you can explain what exactly you want to compare.
besides that, automated testing with multiple clients on one machine is not yet implemented.
reetings, leo wandersleb
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