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From: | Erik Søe Sørensen |
Subject: | Re: [glob2-devel] To Erik: My Profiling Information |
Date: | Mon, 10 Sep 2007 18:07:38 +0200 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; da; rv:1.7.13) Gecko/20060717 Debian/1.7.12-1.1ubuntu2 StumbleUpon/1.9995 |
Leo Wandersleb skrev:
Those are the new results. Much different. Perlin and clouds seem to dominate?doh! that's me. the perlin class is copied as is. i should have noted the origin as legal stuff should not be taken that easily as i might have taken it back then. yes i checked the license but maybe should do so again as i derived my "we can use it" from some facts that were not "you may use it for any purpose free of charge " etc. but rather some "why don't you do it that way: myPerlin.cpp" Principally I am able to make up my own Perlin class from what i remember from my math-studies and yes it would be possible to do in in integer. Maybe time allows.
Here's to hoping :-)But, what we need now, then, is any cloud-generator whatever (free to use, preferably fast)?
I must admit that I was a bit disappointed when I saw the clouds turned on... especially given how much they cost :-) They seem to be just blur, like turning the fertility map on. I think this is because only one color tone is used, with varying alpha (is this right?). Some light-and-shadowing might help - using greyscale tones to give the impression of a nice, fluffy sun-lit cloud.
The following images illustrate what I mean; this is a processed plasma map, and the process should be usable within the game.
http://www.daimi.au.dk/~eriksoe/misc/cloud1.png http://www.daimi.au.dk/~eriksoe/misc/cloud2-glob2.png /Erik
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