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Re: [glob2-devel] some screenshots
From: |
dryad |
Subject: |
Re: [glob2-devel] some screenshots |
Date: |
Sun, 11 Oct 2009 13:59:22 +0100 (BST) |
User-agent: |
SquirrelMail/1.4.9a |
> Would be nicer if you could post 2 images though, one with all
> buildings (and annotations) and one with all terrain types. Would make
> things much easier to review.
ask fede^^ he's the wiki master^^
> IF you're able to make a full new image pack, with different style
> buildings for each building level, like the current system, and we can
> get some type of theme support into Glob2 (where, just like Nct did
> for music IIRC, you can have different ones installed(?)), then I'd
> switch.
ye the original idea was to make 3 different races, organic, steampunk and
modern, just for adding some more chances of storytelling
> P.S. How are your skills in blender? I believe there is a move to
> recreate buildings in 3D first, and take 2d images from that (so that
> future devs can change graphics or implement 3D support). You could
> attempt this after finishing these set of images.
they are already in 3D, i just used the renderings.
let's say i don't use blender but have quite a bit of experience in 3D^^
anyway, besides the "content" of the image, do you like the style? would
you like to be more cartoonish? colorful? gritty? real?