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Re: [glob2-devel] graphic standardization: player color discussion


From: dryad
Subject: Re: [glob2-devel] graphic standardization: player color discussion
Date: Mon, 12 Oct 2009 02:27:49 +0100 (BST)
User-agent: SquirrelMail/1.4.9a

> no. it is not the same thing because i did not write "colors" but "color
> shifts". unfortunately i cannot send you a document i prepared for work
> covering
> exactly the same issue but maybe i either get the ok from my boss or i can
> redo
> it for glob2.
> problem is that the individualization now involves having a grey scale
> area that
> is recolored to the team color. my concept takes a colored
> individualization
> layer with one dominant color that gets color transformed to the team
> color. the
> result would definitely be more colorful patterns.
>
> ok, attached you see the concept. left you see the original
> "individualisation
> gfx". it is not grey scale but it has a dominant red part to it. for
> recognition
> for color blind people i guess it would help to have a 80% color (red) and
> a 15%
> color (blue). this way the blue would get shifted to a different color and
> even
> if the teams are red and green, the red team would have clearly visible
> blue
> features while the green team would have red features. a red-green-blind
> person
> can most likely distinguish blue and red and would thus be able to
> recognize
> friends and foes.
>
> regards,
>
> leo

well it narrows down the "distinguishability" a bit but for the rest the
result is the same





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