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Re: [glob2-devel] Revive Glob2 with a kickstarter
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: |
Tue, 17 Dec 2013 10:29:42 +0100 |
User-agent: |
KMail/4.11.3 (Linux/3.5.0-18-generic; KDE/4.11.3; x86_64; ; ) |
> glob2 uses deterministic behavior that is expected to be simulated on all
> clients identically, reducing the amount of network traffic to the human
> actions. This approach certainly has its academic value but turned out to be
> fatal as it bound the game speed to the slowest client's speed and caused
> big syncing trouble when one client had connection issues. Also by its
> nature all clients had to know all game state and only because people plaid
> fair, the fog of war was not lifted above the enemy base, so yeah, consider
> the current network design as obsolete.
>
> The only part that might not be obsolete is that games have to run off the
> meta/handshake server once the game starts, meaning that one of the clients
> should take the role of the server to be scalable. Alternatively servers
> should be dedicated machines like it is common in FPS servers, but the meta
> server should be able to handle many such servers dynamically.
In addition, the current network model for glob2 is a headache with respect to
NAT traversal. We spent countless of hours in trying to make a network
protocol able to traverse NAT. Although current NAT control protocol such as
UPnP could help, I agree with Leo that glob2's network model is too much of a
hurdle.
The question of an alternative network model is for me open.
have a nice day,
Stéphane
--
http://stephane.magnenat.net
- Re: [glob2-devel] Revive Glob2 with a kickstarter, (continued)
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Gregor Fabritius, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/17
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/17
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/19
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/19
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/20
- Re: [glob2-devel] Revive Glob2 with a kickstarter,
Stéphane Magnenat <=
Re: [glob2-devel] Revive Glob2 with a kickstarter, Othniel Graichen, 2013/12/14
Re: [glob2-devel] Revive Glob2 with a kickstarter, Zenfur, 2013/12/16
Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15