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[Gnash-commit] gnash/server button_character_instance.cpp
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] gnash/server button_character_instance.cpp |
Date: |
Tue, 17 Oct 2006 10:55:10 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Sandro Santilli <strk> 06/10/17 10:55:10
Modified files:
server : button_character_instance.cpp
Log message:
added note about why we execute button events immediately (a reference
to Colin Moock book)
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/server/button_character_instance.cpp?cvsroot=gnash&r1=1.6&r2=1.7
Patches:
Index: button_character_instance.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/button_character_instance.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- button_character_instance.cpp 16 Oct 2006 19:00:57 -0000 1.6
+++ button_character_instance.cpp 17 Oct 2006 10:55:10 -0000 1.7
@@ -452,7 +452,15 @@
// restart the characters of the new state.
restart_characters(c);
- // Add appropriate actions to the movie's execute list...
+ // From: "ActionScript - The Definiteve Guide" by Colin Moock
+ // (chapter 10: Events and Event Handlers)
+
+ // "Event-based code [..] is said to be executed asynchronously
+ // because the triggering of events can occur at arbitrary times."
+
+ // Immediately execute all events actions (don't append to
+ // parent's action buffer for later execution!)
+
{for (unsigned int i = 0; i < m_def->m_button_actions.size(); i++)
{
if (m_def->m_button_actions[i].m_conditions & c)
- [Gnash-commit] gnash/server button_character_instance.cpp,
Sandro Santilli <=