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[Gnash-commit] gnash ChangeLog gui/gtk.cpp


From: Sandro Santilli
Subject: [Gnash-commit] gnash ChangeLog gui/gtk.cpp
Date: Wed, 18 Oct 2006 14:17:58 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Sandro Santilli <strk>  06/10/18 14:17:58

Modified files:
        .              : ChangeLog 
        gui            : gtk.cpp 

Log message:
        * gui/gtk.cpp: don't directly access rect "to-be" private members.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.1297&r2=1.1298
http://cvs.savannah.gnu.org/viewcvs/gnash/gui/gtk.cpp?cvsroot=gnash&r1=1.36&r2=1.37

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.1297
retrieving revision 1.1298
diff -u -b -r1.1297 -r1.1298
--- ChangeLog   18 Oct 2006 14:16:01 -0000      1.1297
+++ ChangeLog   18 Oct 2006 14:17:58 -0000      1.1298
@@ -1,5 +1,6 @@
 2006-10-18 Sandro Santilli <address@hidden>
 
+       * gui/gtk.cpp: don't directly access rect "to-be" private members.
        * server/rect.h: added shift_x, shift_y, scale_x and scale_x
          methods (toward making data members private).
        * server/rect.h: added getters for all ordinates (toward making

Index: gui/gtk.cpp
===================================================================
RCS file: /sources/gnash/gnash/gui/gtk.cpp,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -b -r1.36 -r1.37
--- gui/gtk.cpp 16 Oct 2006 16:47:27 -0000      1.36
+++ gui/gtk.cpp 18 Oct 2006 14:17:58 -0000      1.37
@@ -236,7 +236,7 @@
   // forward to renderer
   _renderer->set_invalidated_region(bounds);
 
-  if (bounds.m_x_max - bounds.m_x_min > 1e10f) {
+  if ( bounds.width() > 1e10f ) {
     // Region is entire screen. Don't convert to integer as this will overflow.
 
     m_draw_minx=0;
@@ -247,8 +247,8 @@
   } else {
 
     // remember for renderBuffer()
-    _renderer->world_to_pixel(&m_draw_minx, &m_draw_miny, bounds.m_x_min, 
bounds.m_y_min);
-    _renderer->world_to_pixel(&m_draw_maxx, &m_draw_maxy, bounds.m_x_max, 
bounds.m_y_max);
+    _renderer->world_to_pixel(&m_draw_minx, &m_draw_miny, bounds.get_x_min(), 
bounds.get_y_min());
+    _renderer->world_to_pixel(&m_draw_maxx, &m_draw_maxy, bounds.get_x_max(), 
bounds.get_y_max());
 
     // add two pixels because of anti-aliasing...
     m_draw_minx = valid_coord(m_draw_minx-2, _width);




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