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[Gnash-commit] gnash/doc/C sources.xml rtmp.xml internals.xml ...


From: Ann Barcomb
Subject: [Gnash-commit] gnash/doc/C sources.xml rtmp.xml internals.xml ...
Date: Mon, 04 Dec 2006 18:50:27 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Ann Barcomb <ann>       06/12/04 18:50:27

Modified files:
        doc/C          : sources.xml rtmp.xml internals.xml appendix.xml 

Log message:
        This commit standardises spacing and hyphens.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/sources.xml?cvsroot=gnash&r1=1.21&r2=1.22
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/rtmp.xml?cvsroot=gnash&r1=1.5&r2=1.6
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/internals.xml?cvsroot=gnash&r1=1.36&r2=1.37
http://cvs.savannah.gnu.org/viewcvs/gnash/doc/C/appendix.xml?cvsroot=gnash&r1=1.10&r2=1.11

Patches:
Index: sources.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/sources.xml,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -b -r1.21 -r1.22
--- sources.xml 4 Dec 2006 18:42:39 -0000       1.21
+++ sources.xml 4 Dec 2006 18:50:27 -0000       1.22
@@ -637,7 +637,7 @@
          <term>--with-ming</term>
          <listitem>
            <para>
-             Ming is used to build testcases, but not by the Gnash
+             Ming is used to build test cases, but not by the Gnash
              player itself.
            </para>
          </listitem>

Index: rtmp.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/rtmp.xml,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -b -r1.5 -r1.6
--- rtmp.xml    4 Dec 2006 18:38:53 -0000       1.5
+++ rtmp.xml    4 Dec 2006 18:50:27 -0000       1.6
@@ -425,8 +425,8 @@
        <term>0xc</term>
        <listitem>
          <para>
-           This specifies the data in the AMF packet is a multibyte
-           string. Multibyte strings are used for international
+           This specifies the data in the AMF packet is a multi-byte
+           string. Multi-byte strings are used for international
            language support to represent non <emphasis>ASCII</emphasis>
            fonts.
          </para>

Index: internals.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/internals.xml,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -b -r1.36 -r1.37
--- internals.xml       4 Dec 2006 18:48:27 -0000       1.36
+++ internals.xml       4 Dec 2006 18:50:27 -0000       1.37
@@ -1784,15 +1784,15 @@
        The SDL sound backend supports both event-sounds and soundstreams,
        using Gnash's internal ADPCM, and optionally MP3 support, using
        either FFMPEG or LIBMAD.
-       When it receives sounddata it is stored without being decoded, unless
+       When it receives sound data it is stored without being decoded, unless
        it is ADPCM, which is decoded in the parser. When playing, backend
        relies on a function callback for retrieving output sound, which is 
-       decoded and resampled if needed, and all sound output is mixed together.
+       decoded and re-sampled if needed, and all sound output is mixed 
together.
        The current SDL sound backend was made since Gnash needed a working
        sound backend as soon as possible, and since the gstreamer backend at
        the time suffered from bugs and/or lack of features in gstreamer. The
-       result was the most complete and best soundhandler so far.
-       The advantages of the SDL soundhandler is speed, and ease of use,
+       result was the most complete and best sound handler so far.
+       The advantages of the SDL sound handler is speed, and ease of use,
        while its only real disadvantage is that it has to be compiled with
        mp3 support, which some Linux distributions will probably not like...
       </para>
@@ -1802,11 +1802,11 @@
       <title>The Gstreamer backend</title>
       <para>
        The Gstreamer backend, though not complete, supports both soundstreams
-       and event-sounds. When receiving sounddata it stores it compressed,
+       and event-sounds. When receiving sound data it stores it compressed,
        unless if it's ADPCM event-sounds, which it decodes by the parser.
        When the playback starts, the backend setup a 
        Gstreamer bin containing a decoder (and other things needed) and places
-       it in a Gstreamer pipeline, which plays the audio. All the sounddata is
+       it in a Gstreamer pipeline, which plays the audio. All the sound data is
        not passed at once, but in small chunks, and via callbacks the
        pipeline gets fed. The advantages of the Gstreamer backend is that it
        supports both kind of sounds, it avoids all the legal mp3-stuff, and it
@@ -1860,13 +1860,13 @@
       </programlisting>
 
       <para>
-       In the source element we place parts of the undecoded sounddata, and
+       In the source element we place parts of the undecoded sound data, and
        when playing the pipeline will pull the data from the element. Via
        callbacks it is refilled if needed. In the capsfilter the data is
        labeled with the format of the data. The decoder (surprise!) decodes
-       the data. The audioconverter converts the now raw sounddata into a
+       the data. The audioconverter converts the now raw sound data into a
        format accepted by the adder, all input to the adder must in the same
-       format. The audioresampler resamples the raw sounddata into a sample
+       format. The audio re-sampler re-samples the raw sound data into a sample
        accepted by the adder, all input to the adder must in the same
        sample rate. The volume element makes it possible to control the volume
        of each sound. 
@@ -1984,7 +1984,7 @@
       
       <para>
        The check(expr) macro will <emphasis>trace</emphasis> PASSED or FAILED
-       together with the expression being evaluated and the linenumber
+       together with the expression being evaluated and the line number
        of the check. This is the format expected by DejaGnu.
       </para>
 
@@ -2035,14 +2035,14 @@
       <title>Writing Ming-based self-contained SWF tests</title>
 
       <para>
-       Ming-based testcases are located in testsuite/misc-ming.all
+       Ming-based test cases are located in testsuite/misc-ming.all
        and contain a test generator and a test runner.
        The test generator (usually a C program) is used to produce the SWF 
         file, while the test runner (a C++ program) will run it using a 
        MovieTester class.
        Note that only the test generator needs Ming, not the test
        runner, so if Ming isn't installed on the user's host,
-       the testcases can still be run as long as SWF has been distributed.
+       the test cases can still be run as long as SWF has been distributed.
       </para>
       
       <para>
@@ -2108,7 +2108,7 @@
       </para>
       
        <para>
-       Testcases generated using Ming and the provided
+       Test cases generated using Ming and the provided
        <link linkend="ming_testgenerator_facilities">facilities</link>
        will be self-contained, which means they can be used as tests
        by simply running them with whatever Player you might have.
@@ -2131,7 +2131,7 @@
       <title>Writing self-contained SWF tests with other compilers</title>
 
        <para>
-       If you want/need to use a different compiler for you testcases (there's
+       If you want/need to use a different compiler for you test cases (there's
        plenty of open source tools for generating SWF out there), you can still
        make use of a loadable SWF utility provided as part of the Gnash 
testsuite
        to let your test consistent with the rest of the suite.
@@ -2141,7 +2141,7 @@
        The loadable module is called <code>Dejagnu.swf</code> and is built 
during
        <code>make check</code> under testsuite/misc-ming.all. In order to use 
it
        you will need to load it into your SWF. We currently load it with an 
IMPORT
-       tag for our ActionScript based testcases, but you can probably also use
+       tag for our ActionScript based test cases, but you can probably also use
        loadMovie or whatever works in the target SWF you're generating. Just 
make
        sure that the module is initialized before using it. You can check this 
by
        inspecting the <code>dejagnu_module_initialized</code> variable, which 
will
@@ -2265,7 +2265,7 @@
        implement a C++ test runner. Be aware that you can *mix* tests in
        the MovieTester-based class with *self-contained*
        tests in the SWF file as long as you activate verbosity for
-       the debuglogfile. This is done, for example, for the
+       the debug logfile. This is done, for example, for the
        DefineEditTextVariableNameTest.swf file. The corresponding
        test runner (DefineEditTextVariableNameTest-Runner) is a C++
        runner based on MovieTester class. If you run the runner you
@@ -2292,7 +2292,7 @@
                </para>
        
                <para>
-               Note that you do NOT need access to the SWF sourcecode in order
+               Note that you do NOT need access to the SWF source code in order
                to implement a Move tester for it.  Some knowledge about the 
                expected behavior suffices.
                </para>

Index: appendix.xml
===================================================================
RCS file: /sources/gnash/gnash/doc/C/appendix.xml,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -b -r1.10 -r1.11
--- appendix.xml        20 Oct 2006 06:09:53 -0000      1.10
+++ appendix.xml        4 Dec 2006 18:50:27 -0000       1.11
@@ -78,7 +78,7 @@
     
     <para>
       Another coding consideration: comments are good!  Over
-      commenting isn't good.  Here is an overcommented example:
+      commenting isn't good.  Here is an over commented example:
 
       <programlisting>
        counter++;              // increment counter




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