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[Gnash-commit] gnash backend/render_handler.h ChangeLog


From: Sandro Santilli
Subject: [Gnash-commit] gnash backend/render_handler.h ChangeLog
Date: Fri, 26 Jan 2007 13:31:30 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Sandro Santilli <strk>  07/01/26 13:31:30

Modified files:
        backend        : render_handler.h 
        .              : ChangeLog 

Log message:
                * backend/render_handler.h (Detection of regions update page):
                  note that set_invalidated() must be called *prior* actual
                  modifications; minor typos and rewordings.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler.h?cvsroot=gnash&r1=1.27&r2=1.28
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.2181&r2=1.2182

Patches:
Index: backend/render_handler.h
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler.h,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -b -r1.27 -r1.28
--- backend/render_handler.h    17 Jan 2007 16:31:30 -0000      1.27
+++ backend/render_handler.h    26 Jan 2007 13:31:29 -0000      1.28
@@ -17,7 +17,7 @@
 // 
 //
 
-/* $Id: render_handler.h,v 1.27 2007/01/17 16:31:30 bjacques Exp $ */
+/* $Id: render_handler.h,v 1.28 2007/01/26 13:31:29 strk Exp $ */
 
 #ifndef RENDER_HANDLER_H
 #define RENDER_HANDLER_H
@@ -125,14 +125,14 @@
 /// for one frame. This could be implemented in Gnash, too.
 /// 
 /// 2nd, it can detect still frames (like a stopped movie). gui.cpp can
-/// detect these and completely avoids to call any rendering function.
+/// detect these and completely avoid calling any rendering function.
 /// 
 /// Of course, the most critical part is detection of changes. There is a 
 /// method gnash::character::set_invalidated() which gets called whenever a
 /// critical property of a instance gets updated, like when it changes
 /// position, for example.
-/// It's really important to always call set_invalidated() whenever 
-/// code is added that changes the character instance in a visible way.
+/// It's really important to *always* call set_invalidated() *before* 
+/// any call that changes the character instance in a visible way.
 /// 
 /// Even if no renderer really uses this information it has effects when
 /// skipping unchanged frames. If necessary, this feature can be switched
@@ -142,7 +142,7 @@
 /// responsible of informing the renderer (see 
gnash::Gui::set_invalidated_region).
 /// This is because it's pointless
 /// to have a renderer which updates only a small part of the stage when
-/// the GUI shows it all since the area aroung the region is undefined.
+/// the GUI shows it all since the area around the region is undefined.
 /// However, there can be a GUI which supports update regions without needing
 /// the renderer to do so (for example, to save time during blitting).
 /// The GUI can also completely ignore the region information. 

Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.2181
retrieving revision 1.2182
diff -u -b -r1.2181 -r1.2182
--- ChangeLog   26 Jan 2007 13:12:43 -0000      1.2181
+++ ChangeLog   26 Jan 2007 13:31:30 -0000      1.2182
@@ -1,5 +1,8 @@
 2007-01-25 Sandro Santilli <address@hidden>
 
+       * backend/render_handler.h (Detection of regions update page):
+         note that set_invalidated() must be called *prior* actual
+         modifications; minor typos and rewordings.
        * server/sprite_instance.cpp (on_event): don't attempt to call
          event handlers functions when they are simply *undefined*.
        * testsuite/MovieTester.cpp: call display() before advancing




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