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[Gnash-commit] gnash backend/render_handler.h ChangeLog
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] gnash backend/render_handler.h ChangeLog |
Date: |
Fri, 26 Jan 2007 13:31:30 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Changes by: Sandro Santilli <strk> 07/01/26 13:31:30
Modified files:
backend : render_handler.h
. : ChangeLog
Log message:
* backend/render_handler.h (Detection of regions update page):
note that set_invalidated() must be called *prior* actual
modifications; minor typos and rewordings.
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler.h?cvsroot=gnash&r1=1.27&r2=1.28
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.2181&r2=1.2182
Patches:
Index: backend/render_handler.h
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler.h,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -b -r1.27 -r1.28
--- backend/render_handler.h 17 Jan 2007 16:31:30 -0000 1.27
+++ backend/render_handler.h 26 Jan 2007 13:31:29 -0000 1.28
@@ -17,7 +17,7 @@
//
//
-/* $Id: render_handler.h,v 1.27 2007/01/17 16:31:30 bjacques Exp $ */
+/* $Id: render_handler.h,v 1.28 2007/01/26 13:31:29 strk Exp $ */
#ifndef RENDER_HANDLER_H
#define RENDER_HANDLER_H
@@ -125,14 +125,14 @@
/// for one frame. This could be implemented in Gnash, too.
///
/// 2nd, it can detect still frames (like a stopped movie). gui.cpp can
-/// detect these and completely avoids to call any rendering function.
+/// detect these and completely avoid calling any rendering function.
///
/// Of course, the most critical part is detection of changes. There is a
/// method gnash::character::set_invalidated() which gets called whenever a
/// critical property of a instance gets updated, like when it changes
/// position, for example.
-/// It's really important to always call set_invalidated() whenever
-/// code is added that changes the character instance in a visible way.
+/// It's really important to *always* call set_invalidated() *before*
+/// any call that changes the character instance in a visible way.
///
/// Even if no renderer really uses this information it has effects when
/// skipping unchanged frames. If necessary, this feature can be switched
@@ -142,7 +142,7 @@
/// responsible of informing the renderer (see
gnash::Gui::set_invalidated_region).
/// This is because it's pointless
/// to have a renderer which updates only a small part of the stage when
-/// the GUI shows it all since the area aroung the region is undefined.
+/// the GUI shows it all since the area around the region is undefined.
/// However, there can be a GUI which supports update regions without needing
/// the renderer to do so (for example, to save time during blitting).
/// The GUI can also completely ignore the region information.
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.2181
retrieving revision 1.2182
diff -u -b -r1.2181 -r1.2182
--- ChangeLog 26 Jan 2007 13:12:43 -0000 1.2181
+++ ChangeLog 26 Jan 2007 13:31:30 -0000 1.2182
@@ -1,5 +1,8 @@
2007-01-25 Sandro Santilli <address@hidden>
+ * backend/render_handler.h (Detection of regions update page):
+ note that set_invalidated() must be called *prior* actual
+ modifications; minor typos and rewordings.
* server/sprite_instance.cpp (on_event): don't attempt to call
event handlers functions when they are simply *undefined*.
* testsuite/MovieTester.cpp: call display() before advancing
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