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Re[2]: [Gnash-commit] gnash ChangeLog server/character.h server/butto...
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-commit] gnash ChangeLog server/character.h server/butto... |
Date: |
Fri, 9 Mar 2007 09:41:26 +0100 |
Hello strk,
Thursday, March 8, 2007, 11:12:46 PM, you wrote:
s> Can you try something like:
s> mybtn.enable = "a_string";
s> check_equals(typeof(mybtn.enable), 'string');
It becomes a string. :(
s> If the test suceeds (with the MM player), we can't
s> use the getter-setter :(
Seems so. What's the alternative?
s> We do this when placing objects on a DisplayList (so in sprite_instance
only).
s> Not doine in buttons (We shall do there too).
s> Probably we'll have to use a "global" counter for instance naming, rather
s> then having a counter for each timeline.
Yes, that would be correct.
Udo