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Re: [Gnash-commit] gnash ChangeLog server/button_character_instanc...
From: |
strk |
Subject: |
Re: [Gnash-commit] gnash ChangeLog server/button_character_instanc... |
Date: |
Mon, 12 Mar 2007 21:21:42 +0100 |
On Mon, Mar 12, 2007 at 08:54:15PM +0100, Udo Giacomozzi wrote:
> Monday, March 12, 2007, 8:45:52 PM, I wrote:
> UG> Log message:
> UG> implement instance names for buttons and text fields
>
> - the patch basically works but the instance names are not really
> correct because button childs get their name immediately whereas
> sprites get it only when added to the display list. This means a
> unnamed sprite inside a unnamed button gets a name like
> _level0.instance2.instance1
> whereas is should be;:
> _level0.instance1.instance2
> At least it does get a name now...
Doing this in the ::construct() method should fix this.
I'm implementing that for you now, but unfortunately you missed to
provide a testcase so is untested.
> - Again, when having a sprite inside a button, this sprite can't
> currently access the button through "_parent". Don't know where the
> problem is (spent a hour digging) but
> trace(this._parent)
> simply returns nothing (not even "undefined").
A testcase and I'll look at it :)
> - I also noticed that with no button at all "this._parent" returns
> "_level0." (notice the extra dot).
This is a known one, but doesn't seem to be a big problem currently.
> I commited what I have in the meanwhile because there should be no
> regression anyway and I can't continue working on Gnash until the end
> of the week...
I confirm no regressions. Thanks.
--strk;