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Re: Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/ch
From: |
zou lunkai |
Subject: |
Re: Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/cha... |
Date: |
Mon, 3 Sep 2007 18:43:47 +0800 |
Hi, UdoG
> What is the unloaded depth zone? Depths < -16384 ?
Right. depths < -16384 are also used as we found recently, for
unloaded characters.
On 9/3/07, Udo Giacomozzi <address@hidden> wrote:
> Hello Sandro,
>
> Saturday, September 1, 2007, 3:31:27 AM, you wrote:
> SS> 1) what happens if the target depth after the shift is occupied.
> SS> For example:
> SS> - mc1 placed with onUnload event at depth 2, then removed
> (shifted down)
> SS> - mc2 placed with onUnload event at depth 2, then removed
> (shifted down occupied)
> SS> - both onUnload handlers will need to reference 'this' and verify
> they point
> SS> to the correct instance (mc1 or mc2) Better if they both have
> the same name!
>
> What is the unloaded depth zone? Depths < -16384 ?
>
>
>
> Udo
>
>
>
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