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[Gnash-commit] gnash/testsuite/misc-swfc.all opcode_guard_test...


From: Zou Lunkai
Subject: [Gnash-commit] gnash/testsuite/misc-swfc.all opcode_guard_test...
Date: Thu, 08 Nov 2007 05:29:44 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Zou Lunkai <zoulunkai>  07/11/08 05:29:44

Added files:
        testsuite/misc-swfc.all: opcode_guard_test3.sc 

Log message:
        * testsuite/misc-swfc.all/opcode_guard_test3.sc: new tests. found 
onButtonActions
          might not respect the opcode guard model, which is the evil of many 
of the related 
          bugs.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/testsuite/misc-swfc.all/opcode_guard_test3.sc?cvsroot=gnash&rev=1.1

Patches:
Index: opcode_guard_test3.sc
===================================================================
RCS file: opcode_guard_test3.sc
diff -N opcode_guard_test3.sc
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ opcode_guard_test3.sc       8 Nov 2007 05:29:44 -0000       1.1
@@ -0,0 +1,278 @@
+/*
+ *   Copyright (C) 2005, 2006, 2007 Free Software Foundation, Inc.
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ *
+ */ 
+
+/*
+ *  Zou Lunkai, address@hidden
+ * 
+ *  test opcode guard.
+ *
+ *  onButtonActions are 'insane'(hard to understand) at the moment.
+ *  See comments in each test.
+ *
+ *  TODO: 
+ *    (1) more tests and develop a more general model about the opcode guard.
+ *    (2) write a testrunner to support mouse and key presses.
+ */
+
+
+.flash  bbox=800x600 filename="opcode_guard_test3.swf" background=white 
version=6 fps=12
+
+.frame 1
+    .box b1 width=90 height=60 fill=blue
+    .box b2 width=90 height=60 fill=green
+    .box b3 width=90 height=60 fill=yellow
+ 
+    .action:
+        #include "Dejagnu.sc"
+        _root.asExecuted1 = false;
+        _root.asExecuted2 = false;
+        _root.asExecuted3 = false;
+        _root.asExecuted4 = false;
+        _root.asExecuted5 = false;
+        _root.asExecuted6 = false;
+        _root.asExecuted7 = false;
+        _root.asExecuted8 = false;
+        _root.asExecuted9 = false;
+    .end
+
+
+// test1: 
+//   place mc1 at frame X, _root.gotoAndPlay(X+2)
+//   remove mc1 at frame X+1
+// observed:
+//   global code in mc1 is guarded by isUnloaded()
+.frame 2
+    .sprite mc1
+        .action:
+            _root.gotoAndPlay(4);
+            _root.asExecuted1 = true;
+        .end
+    .end
+    .put mc1
+.frame 3
+    .del mc1
+.frame 4
+.frame 5
+ .action:
+  _root.check_equals(asExecuted1, false);
+ .end
+ 
+ 
+// test2: 
+//   place mc2 at frame X with onUnload() defined,  _root.gotoAndPlay(X+2)
+//   remove mc1 at frame X+1
+// observed:
+//   global code in mc2 is guarded by isUnloaded()
+.frame 6
+    .sprite mc2
+        .action:
+            _root.mc2.onUnload = function () {};
+            _root.gotoAndPlay(8);
+            _root.asExecuted2 = true;
+        .end
+    .end
+    .put mc2
+.frame 7
+    .del mc2
+.frame 8
+    .action:
+        _root.check_equals(asExecuted2, false);
+    .end
+.frame 9
+
+
+// test3: 
+//   place mc3 at frame X, _root.gotoAndPlay(X+2)
+//   remove mc3 at frame X+2
+// observed:
+//   global code in mc3 is guarded by isUnloaded()
+.frame 10
+    .sprite mc3
+        .action:
+            _root.mc3.onUnload = function () {};
+            _root.gotoAndPlay(13);
+            _root.asExecuted3 = true;
+        .end
+    .end
+    .put mc3
+.frame 12
+    .del mc3
+.frame 13
+.frame 14
+    .action:
+        _root.check_equals(asExecuted3, false);
+    .end
+
+
+// test4: 
+//   place a button at frame X, _root.gotoAndPlay(X+2)
+//   remove the button at frame X+1
+// observed:
+//   opcode in onButtonPress is guarded by isUnloaded() in this case
+.frame 30
+    .button btn1
+        .show b1 as=idle
+        .show b2 as=hover
+        .show b3 as=pressed
+        .on_press:
+            _root.gotoAndPlay(32);
+            _root.asExecuted5 = true;
+        .end
+    .end
+    .put btn1 x=0 y=300
+    .action:
+        stop();
+        _root.note("Press the button to continue the test!");
+    .end
+.frame 31
+    .del btn1
+.frame 32
+    .action:
+        _root.check_equals(asExecuted4, false);
+    .end
+    
+    
+// test5: 
+//   place a button at frame X, _root.gotoAndPlay(X+3)
+//   remove the button at frame X+2!
+// observed insane behaviour:
+//   opcode in onButtonPress is NOT guarded by isUnloaded()/isDestroyed() in 
this case
+// comments:
+//   the behaviour is strange to me! As it is not consistent with test1~3, 
where
+//   all opcode guard works as expected. But this is a very common case is 
real swfs.
+//   And many of the confusing bugs were caused by the onButtionActions.
+//   Seems the difference is caused by the removing time of the buttons. 
test6~8
+//   show similar cases. 
+.frame 33
+    .button btn2
+        .show b1 as=idle
+        .show b2 as=hover
+        .show b3 as=pressed
+        .on_press:
+            _root.gotoAndPlay(36);
+            _root.asExecuted5 = true;
+        .end
+    .end
+    .put btn2 x=100 y=300
+    .action:
+        stop();
+        _root.note("Press the button to continue the test!");
+    .end
+.frame 34
+.frame 35
+    .del btn2
+.frame 36
+    .action:
+        _root.check_equals(asExecuted5, true);
+    .end
+    
+
+// test6:
+//   place a button at frame X, _root.gotoAndPlay(X+3)
+//   remove the button at frame X+2!
+// observed insane behaviour:
+//   opcode in onButtonRelease is NOT guarded by isUnloaded()/isDestroyed() in 
this case
+.frame 37
+    .button btn3
+        .show b1 as=idle
+        .show b2 as=hover
+        .show b3 as=pressed
+        .on_release:
+            _root.gotoAndPlay(40);
+            _root.asExecuted6 = true;
+        .end
+    .end
+    .put btn3 x=200 y=300
+    .action:
+        stop();
+        _root.note("Press the button and release to continue the test!");
+    .end
+.frame 38
+.frame 39
+    .del btn3
+.frame 40
+    .action:
+        _root.check_equals(asExecuted6, true);
+    .end
+
+
+// test7:
+//   place a button at frame X, _root.gotoAndPlay(X+3)
+//   remove the button at frame X+2!
+// observed insane behaviour:
+//   opcode in onButtonRollOver is NOT guarded by isUnloaded()/isDestroyed() 
in this case 
+.frame 41
+    .button btn4
+        .show b1 as=idle
+        .show b2 as=hover
+        .show b3 as=pressed
+        .on_move_in:
+            _root.gotoAndPlay(44);
+            _root.asExecuted7 = true;
+        .end
+    .end
+    .put btn4 x=300 y=300
+    .action:
+        stop();
+        _root.note("Move your mouse over the button to continue the test!");
+    .end
+.frame 42
+.frame 43
+    .del btn4
+.frame 44
+    .action:
+        _root.check_equals(asExecuted7, true);
+    .end
+
+
+// test8:
+//   place a button at frame X, _root.gotoAndPlay(X+3)
+//   remove the button at frame X+2!
+// observed:
+//   opcode in onButtonRollOut is NOT guarded by isUnloaded()/isDestroyed() in 
this case
+.frame 45
+    .button btn5
+        .show b1 as=idle
+        .show b2 as=hover
+        .show b3 as=pressed
+        .on_move_out:
+            _root.gotoAndPlay(48);
+            _root.asExecuted8 = true;
+        .end
+    .end
+    .put btn5 x=400 y=300
+    .action:
+        stop();
+        _root.note("Move your mouse across the button to continue the test!");
+    .end
+.frame 46
+.frame 47
+    .del btn5
+.frame 48
+    .action:
+        _root.check_equals(asExecuted8, true);
+    .end    
+    
+
+.frame 60
+    .action:
+        stop();
+        totals();
+    .end
+.end
+




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