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[Gnash-commit] gnash ChangeLog server/dlist.cpp server/dlist.h...


From: Zou Lunkai
Subject: [Gnash-commit] gnash ChangeLog server/dlist.cpp server/dlist.h...
Date: Mon, 03 Dec 2007 07:06:15 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Zou Lunkai <zoulunkai>  07/12/03 07:06:15

Modified files:
        .              : ChangeLog 
        server         : dlist.cpp dlist.h sprite_instance.cpp 
                         sprite_instance.h 
        testsuite/misc-ming.all: loop_test-Runner.cpp loop_test10.c 

Log message:
        * server/dlist.{h, cpp}: add mergeDisplayList() for timeline control 
attempt5.
        * server/sprite_instance.{h,cpp): restoreDisplayList(), use the new 
          mergeDisplayList() interface; cleanups for executing a PlaceObject2 
tag.
        * testsuite/misc-ming.all/loop_test10.c: xchecks to checks.
        * testsuite/misc-ming.all/loop_test-Runner.cpp: allow a invalidated 
bound
          detection regression, one check to xcheck. This regression is caused 
by
          always invalidating a looping back character, could be fixed in later 
          optimization step.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/ChangeLog?cvsroot=gnash&r1=1.5059&r2=1.5060
http://cvs.savannah.gnu.org/viewcvs/gnash/server/dlist.cpp?cvsroot=gnash&r1=1.104&r2=1.105
http://cvs.savannah.gnu.org/viewcvs/gnash/server/dlist.h?cvsroot=gnash&r1=1.57&r2=1.58
http://cvs.savannah.gnu.org/viewcvs/gnash/server/sprite_instance.cpp?cvsroot=gnash&r1=1.401&r2=1.402
http://cvs.savannah.gnu.org/viewcvs/gnash/server/sprite_instance.h?cvsroot=gnash&r1=1.151&r2=1.152
http://cvs.savannah.gnu.org/viewcvs/gnash/testsuite/misc-ming.all/loop_test-Runner.cpp?cvsroot=gnash&r1=1.11&r2=1.12
http://cvs.savannah.gnu.org/viewcvs/gnash/testsuite/misc-ming.all/loop_test10.c?cvsroot=gnash&r1=1.2&r2=1.3

Patches:
Index: ChangeLog
===================================================================
RCS file: /sources/gnash/gnash/ChangeLog,v
retrieving revision 1.5059
retrieving revision 1.5060
diff -u -b -r1.5059 -r1.5060
--- ChangeLog   3 Dec 2007 05:29:33 -0000       1.5059
+++ ChangeLog   3 Dec 2007 07:06:14 -0000       1.5060
@@ -1,3 +1,13 @@
+2007-12-03 Zou Lunkai <address@hidden>
+       * server/dlist.{h, cpp}: add mergeDisplayList() for timeline control 
attempt5.
+       * server/sprite_instance.{h,cpp): restoreDisplayList(), use the new 
+         mergeDisplayList() interface; cleanups for executing a PlaceObject2 
tag.
+       * testsuite/misc-ming.all/loop_test10.c: xchecks to checks.
+       * testsuite/misc-ming.all/loop_test-Runner.cpp: allow a invalidated 
bound
+         detection regression, one check to xcheck. This regression is caused 
by
+         always invalidating a looping back character, could be fixed in later 
+         optimization step.    
+
 2007-12-02 Bastiaan Jacques <address@hidden>
 
        * backend/render_handler{.h,_ogl.cpp,_agg.cpp,_cairo.cpp},

Index: server/dlist.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/dlist.cpp,v
retrieving revision 1.104
retrieving revision 1.105
diff -u -b -r1.104 -r1.105
--- server/dlist.cpp    27 Nov 2007 11:28:50 -0000      1.104
+++ server/dlist.cpp    3 Dec 2007 07:06:14 -0000       1.105
@@ -744,6 +744,34 @@
 
 }
   
+
+void
+DisplayList::destroy()
+{
+  //GNASH_REPORT_FUNCTION;
+
+  testInvariant();
+
+  // Should we start looking from beginNonRemoved ?
+  // If I try, I get a failure in swfdec/gotoframe.swf
+  for (iterator it = _charsByDepth.begin(), itEnd = _charsByDepth.end(); it != 
itEnd; )
+  {
+    // make a copy
+    DisplayItem di = *it;
+
+    // skip if already unloaded
+    if ( di->isDestroyed() )
+    {
+      ++it;
+      continue;
+    }
+
+       di->destroy();
+       it = _charsByDepth.erase(it); 
+  }
+  testInvariant();
+}
+
 // Display the referenced characters. Lower depths
 // are obscured by higher depths.
 void
@@ -1003,6 +1031,156 @@
   _charsByDepth.sort(DisplayItemDepthLess());
 }
 
+void
+DisplayList::mergeDisplayList(DisplayList & newList)
+{
+       testInvariant();
+
+       iterator itOld = beginNonRemoved(_charsByDepth);
+       iterator itNew = beginNonRemoved(newList._charsByDepth);
+
+       iterator itOldEnd = staticZoneEnd(_charsByDepth);
+       iterator itNewEnd = staticZoneEnd(newList._charsByDepth); 
+
+       while( itOld != itOldEnd )
+       {
+               iterator itOldBack = itOld;
+               
+               boost::intrusive_ptr<character> chOld = itOldBack->get();
+               int depthOld = chOld->get_depth();
+
+               while( itNew != itNewEnd )
+               {
+                       iterator itNewBack = itNew;
+                       
+                       boost::intrusive_ptr<character> chNew = 
itNewBack->get();
+                       int depthNew = chNew->get_depth();
+                       
+                       // unload the old character if it is not in the new list
+                       if( depthOld < depthNew )
+                       {
+                               itOld++;
+
+                               _charsByDepth.erase(itOldBack);
+
+                               if ( chOld->unload() )
+                               {
+                                       reinsertRemovedCharacter(chOld);
+                               }
+                               else 
+                               {
+                                       chOld->destroy();
+                               }
+
+                               break;
+                       }
+                       // if depth is occupied in both lists
+                       else if( depthOld == depthNew )
+                       {
+                               itOld++;
+                               itNew++;
+
+                               bool is_ratio_compatible = ( ( 
chOld->get_ratio() == chNew->get_ratio() )
+                                       || ( chOld->get_ratio()==0 && 
chNew->get_ratio()==character::noRatioValue )
+                                       || ( 
chOld->get_ratio()==character::noRatioValue && chNew->get_ratio()==0 )     );
+                               
+                               if( !is_ratio_compatible || chOld->isDynamic() 
|| !chOld->isActionScriptReferenceable() )
+                               {
+                                       // replace the old character with the 
character in the new depth
+                                       _charsByDepth.insert(itOldBack, 
*itNewBack);
+                                       _charsByDepth.erase(itOldBack);
+                                       
+                                       // unload the old character
+                                       if ( chOld->unload() )
+                                       {
+                                               reinsertRemovedCharacter(chOld);
+                                       } 
+                                       else 
+                                       {
+                                               chOld->destroy();
+                                       }
+                               }
+                               else
+                               {
+                                       newList._charsByDepth.erase(itNewBack);
+
+                                       // replace the transformation matrix if 
the old character accepts transform
+                                       if( chOld->get_accept_anim_moves() )
+                                       {
+                                               
chOld->set_matrix(chNew->get_matrix());
+                                               
chOld->set_cxform(chNew->get_cxform());
+                                               
+                                               // TODO: update the name if 
needed
+                                               
//chOld->set_name(chNew->get_name().c_str());
+                                       }
+                                       chNew->unload();
+                                       chNew->destroy();
+                               }
+
+                               break;
+                       }
+                       // add the new character if it is not in the old list
+                       else 
+                       {
+                               itNew++;
+
+                               _charsByDepth.insert(itOldBack, *itNewBack );
+                       }
+               }// end of while
+
+               if( itNew == itNewEnd )
+               {
+                       break;
+               }
+       }// end of while
+       
+       // unload remaining characters in old list
+       while( itOld != itOldEnd )
+       {
+               boost::intrusive_ptr<character> chOld = itOld->get();
+
+               itOld = _charsByDepth.erase(itOld);
+
+               if ( chOld->unload() )
+               {
+                       reinsertRemovedCharacter(chOld);
+               }
+               else 
+               {
+                       chOld->destroy();
+               }
+       }
+
+       // add remaining characters in new list to the old list
+       if( itNew != itNewEnd )
+       {
+               _charsByDepth.insert(itOld, itNew, itNewEnd);
+       }
+
+       // Copy all unloaded characters from the new display list to the old 
display list, 
+       // and clear the new display list
+       for (itNew = newList._charsByDepth.begin(); itNew != itNewEnd; ++itNew)
+       {
+               boost::intrusive_ptr<character> chNew = itNew->get();
+               int depthNew = chNew->get_depth();
+
+               if( chNew->isUnloaded() )
+               {
+                       iterator it = find_if(_charsByDepth.begin(), 
_charsByDepth.end(),
+                                       DepthGreaterOrEqual(depthNew));
+                       
+                       _charsByDepth.insert(it, *itNew);
+               }
+       }
+
+       // clear the new display list after merge
+       newList._charsByDepth.clear();
+
+       testInvariant();
+}
+
+
+
 std::ostream& operator<< (std::ostream& os, const DisplayList& dl)
 {
   os << "By depth: ";
@@ -1025,14 +1203,13 @@
 DisplayList::reinsertRemovedCharacter(boost::intrusive_ptr<character> ch)
 {
   assert(ch->isUnloaded());
+  testInvariant();
 
   // TODO: have this done by character::unload() instead ?
   int oldDepth = ch->get_depth();
   int newDepth = character::removedDepthOffset - oldDepth;
   ch->set_depth(newDepth);
 
-  testInvariant();
-
   // TODO: optimize this by searching from the end(lowest depth).
   container_type::iterator it = find_if(
       _charsByDepth.begin(), _charsByDepth.end(),
@@ -1059,6 +1236,20 @@
       DepthGreaterOrEqual(character::removedDepthOffset - 
character::staticDepthOffset));
 }
 
+/*private static*/
+DisplayList::iterator
+DisplayList::staticZoneEnd(container_type& c)
+{
+       return std::find_if(c.begin(), c.end(), DepthGreaterOrEqual(0));
+}
+
+/*private static*/
+DisplayList::const_iterator
+DisplayList::staticZoneEnd(const container_type& c)
+{
+       return std::find_if(c.begin(), c.end(), DepthGreaterOrEqual(0));
+}
+
 void
 DisplayList::removeUnloaded()
 {

Index: server/dlist.h
===================================================================
RCS file: /sources/gnash/gnash/server/dlist.h,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -b -r1.57 -r1.58
--- server/dlist.h      1 Dec 2007 00:14:59 -0000       1.57
+++ server/dlist.h      3 Dec 2007 07:06:15 -0000       1.58
@@ -215,6 +215,8 @@
        ///
        bool unload();
 
+       void destroy();
+
        /// Add all characters in the list, maintaining depth-order
        //
        /// @param chars
@@ -382,6 +384,10 @@
        ///
        void sort ();
        
+       /// \brief
+       /// merge the given display list
+       void mergeDisplayList(DisplayList& newList);
+
        bool operator==(const DisplayList& other) const { return _charsByDepth 
== other._charsByDepth; }
 
        bool operator!=(const DisplayList& other) const { return _charsByDepth 
!= other._charsByDepth; }
@@ -397,9 +403,16 @@
        /// Return an iterator to the first element of the container NOT in the 
"removed" depth zone
        static iterator beginNonRemoved(container_type& c);
 
-       /// Return an iterator to the first element of the container NOT in the 
"removed" depth zone
+       /// Return an constant iterator to the first element of the container 
NOT in the "removed" depth zone
        static const_iterator beginNonRemoved(const container_type& c);
 
+       /// Return an iterator succeeding the last element in the static zone
+       static iterator staticZoneEnd(container_type& c);
+       
+       /// Return an constant iterator succeeding the last element in the 
static zone
+       static const_iterator staticZoneEnd(const container_type& c);
+
+
        /// Re-insert a removed-from-stage character after appropriately
        /// shifting its depth based on the character::removedDepthOffset
        /// value.

Index: server/sprite_instance.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/sprite_instance.cpp,v
retrieving revision 1.401
retrieving revision 1.402
diff -u -b -r1.401 -r1.402
--- server/sprite_instance.cpp  30 Nov 2007 11:26:05 -0000      1.401
+++ server/sprite_instance.cpp  3 Dec 2007 07:06:15 -0000       1.402
@@ -2546,43 +2546,26 @@
        //       for jump-forwards would do
        assert(tgtFrame <= m_current_frame);
 
-       is_jumping_back = true; //remember we are jumping back
-
-       // 1. Find all "timeline depth" for the target frame, querying the
-       //    Timeline object in the sprite/movie definition (see 
implementation details)
-       // 2. Remove step 
-       //      2.1 Remove all current dynamic instances found in static depth 
zone 
-       //      2.2 Remove all current timeline instances at a depth NOT in the 
set found in step 1 
-       //  2.3 Remove all non-script-referencable instances, suboptimal!
-
-       // NOTE: reset() will call our set_invalidated() before making any 
change
-       m_display_list.reset(*m_def, tgtFrame, *this);
+       // Just invalidate this character before jumping back.
+       // Should be optimized, but the invalidating model is not clear enough,
+       // and there are some old questions spreading the source files.
+       set_invalidated();
 
-       // 3. Execute all displaylist tags from first to target frame, with
-       //    target frame tag execution including ACTION tags
+       is_jumping_back = true; //remember we are jumping back
 
        for (size_t f = 0; f<tgtFrame; ++f)
        {
-               //
-               // Set m_current_frame so it is correct (0-based) during
-               // execute_frame_tags and thus timeline objects placement
-               // (need to correctly set TimelineInfo record).
-               //
                m_current_frame = f;
                execute_frame_tags(f, TAG_DLIST);
        }
 
-       // call_frame (setting _callignFrameActions) should never trigger 
::advance,
-       // at most it shoudl trigger goto_frame which would temporarly set 
_callingFrameAction to false
-       // ::advance and ::goto_frame are supposedly the only callers to 
restoreDisplayList
-       //
-       assert(!_callingFrameActions);
-
-       // Finally, execute target frame tags, both ACTION and DLIST
+       // Execute both action tags and DLIST tags of the target frame
        m_current_frame = tgtFrame;
        execute_frame_tags(tgtFrame, TAG_DLIST|TAG_ACTION);
 
        is_jumping_back = false; // finished jumping back
+
+       m_display_list.mergeDisplayList(m_tmp_display_list);
 }
 
 // 0-based frame number !
@@ -2637,14 +2620,6 @@
         getTargetPath().c_str(), target_frame_number, m_current_frame);
 #endif
 
-    // TODO: the assertion fails against all.swf with NEW_TIMELINE_DESIGN 
-    //       (swf from http://www.ferryhalim.com/orisinal/)
-    //assert(! isUnloaded() );
-    if ( isUnloaded() )
-    {
-        log_error("Sprite %s unloaded on gotoFrame call... let Gnash 
developers know please", getTarget().c_str());
-    }
-
     // goto_frame stops by default.
     // ActionGotoFrame tells the movieClip to go to the target frame 
     // and stop at that frame. 
@@ -2723,16 +2698,6 @@
         restoreDisplayList(target_frame_number);
         assert(m_current_frame == target_frame_number);
        _callingFrameActions = callingFrameActionsBackup;
-
-       // <UdoG> current design is sub-optimal because it causes unnecessary 
-       // redraw. Consider a static graphic that stays at it's position all
-       // the time. When looping betwen two frames 
-       // gotoAndPlay(_currentframe-1);
-       // then restoreDisplayList() will remove that character and 
-       // execute_frame_tags() will insert it again. So the next 
-       // set_invalidated() call (which currently *is* correct) will cause
-       // redraw of the whole sprite even if it doesn't change visually
-       // at all.
     }
     else
     // Go forward to a later frame
@@ -2749,9 +2714,6 @@
         }
         assert(m_current_frame == target_frame_number);
 
-#if defined(GNASH_DEBUG_TIMELINE)
-    cout << "At end of DisplayList reconstruction, m_current_frame is " << 
m_current_frame << endl;
-#endif
 
        // Now execute target frame tags (queuing actions)
        // NOTE: just in case we're being called by code in a called frame
@@ -2860,31 +2822,16 @@
         return NULL;
     }
 
-    character* existing_char = m_display_list.get_character_at_depth(depth);
+       DisplayList& dlist = const_cast<DisplayList &>( getDisplayList() );
+    character* existing_char = dlist.get_character_at_depth(depth);
     
-    boost::intrusive_ptr<character> ch;
-    
-    bool is_ratio_compatible=true;
     if(existing_char)
     {
-     is_ratio_compatible= (ratio == existing_char->get_ratio())
-        || (ratio==character::noRatioValue && existing_char->get_ratio()==0)
-        || (ratio==0 && existing_char->get_ratio()==character::noRatioValue);
-    }
-
-    // Place a new character if:
-    //  (1)target depth is empty 
-    //  (2)target depth is not empty but the character has a different ratio 
-    // in jump-back-mode.
-    if(!existing_char || (is_jumping_back && !is_ratio_compatible))
-    {
-        // TODO: Optimize this.
-        // Create_character_instance() is too expensive for some characters.
-        // All I need to do here might be just syntetize a new instance name,
-        // the real character is not needed.
-        // To decide whether a new instance name is needed for static 
characters, 
-        // a single character_id should be enough. 
-        ch = cdef->create_character_instance(this, character_id);
+               return NULL;
+    }
+       else
+       {
+               boost::intrusive_ptr<character> ch = 
cdef->create_character_instance(this, character_id);
         ch->setTimelineInfo(depth, m_current_frame, false);
 
         if(name)
@@ -2904,7 +2851,7 @@
             ch->add_event_handler(ev->event(), ev->action());
         }
 
-        m_display_list.place_character(
+               dlist.place_character(
             ch.get(),
             depth,
             color_transform,
@@ -2914,20 +2861,6 @@
 
         return ch.get();
     }
-    
-    // move the existing charater if has same ratio in jump-back-mode
-    if(existing_char && is_jumping_back && is_ratio_compatible)
-    {
-        // remove the created character from the key listener list,
-        // it might be there(eg. button_character).
-        // TODO: optimize this.  This is not necessary if we don't create
-        // instances blindly above.
-        if ( ch ) _vm.getRoot().remove_key_listener(ch.get());
-
-        move_display_object(depth, &color_transform, &mat, ratio, clip_depth);
-    }
-
-    return NULL;
 }
 
 void
@@ -2951,7 +2884,9 @@
     }
     assert(cdef);
 
-    character* existing_char = m_display_list.get_character_at_depth(depth);
+       DisplayList& dlist = const_cast<DisplayList &>( getDisplayList() );
+    character* existing_char = dlist.get_character_at_depth(depth);
+
     if (existing_char)
     {
         // if the existing character is not a shape, move it instead of replace
@@ -2967,10 +2902,13 @@
             ch->setTimelineInfo(depth, m_current_frame, true);
     
             replace_display_object(
-                ch.get(), name, depth,
+                ch.get(), 
+                               name, 
+                               depth,
                 color_transform,
                 mat,
-                ratio, clip_depth);
+                ratio, 
+                               clip_depth);
         }
     }
     else // non-existing character
@@ -2997,7 +2935,9 @@
         ch->set_name(name);
     }
 
-    m_display_list.replace_character(
+       DisplayList& dlist = const_cast<DisplayList &>( getDisplayList() );
+
+    dlist.replace_character(
     ch,
     depth,
     color_transform,
@@ -3952,6 +3892,8 @@
 void
 sprite_instance::destroy()
 {
+       m_display_list.destroy();
+
        /// We don't need these anymore
        clearProperties();
 

Index: server/sprite_instance.h
===================================================================
RCS file: /sources/gnash/gnash/server/sprite_instance.h,v
retrieving revision 1.151
retrieving revision 1.152
diff -u -b -r1.151 -r1.152
--- server/sprite_instance.h    23 Nov 2007 12:21:26 -0000      1.151
+++ server/sprite_instance.h    3 Dec 2007 07:06:15 -0000       1.152
@@ -454,7 +454,8 @@
                        int ratio,
                        int clip_depth)
        {
-           m_display_list.move_display_object(depth, color_xform, mat, ratio, 
clip_depth);
+               DisplayList& dlist = const_cast<DisplayList &>( 
getDisplayList() );
+           dlist.move_display_object(depth, color_xform, mat, ratio, 
clip_depth);
        }
 
 
@@ -505,7 +506,8 @@
        void    remove_display_object(int depth, int /* id */)
        {
            set_invalidated();
-           m_display_list.remove_display_object(depth);
+               DisplayList& dlist = const_cast<DisplayList &>( 
getDisplayList() );
+           dlist.remove_display_object(depth);
        }
 
 
@@ -674,7 +676,11 @@
                        
 
        const DisplayList& getDisplayList() const {
+               if(! is_jumping_back)   {
                return m_display_list;
+               } else {
+                       return m_tmp_display_list;
+               }
        }
 
        /// Return the next highest available depth
@@ -929,6 +935,9 @@
        /// Current Display List contents.
        DisplayList     m_display_list;
 
+       /// temporary display list used for timeline construction during jump 
back
+       DisplayList m_tmp_display_list;
+
        /// The canvas for dynamic drawing
        //
        /// WARNING: since DynamicShape is a character_def, which is

Index: testsuite/misc-ming.all/loop_test-Runner.cpp
===================================================================
RCS file: /sources/gnash/gnash/testsuite/misc-ming.all/loop_test-Runner.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -b -r1.11 -r1.12
--- testsuite/misc-ming.all/loop_test-Runner.cpp        1 Dec 2007 00:15:02 
-0000       1.11
+++ testsuite/misc-ming.all/loop_test-Runner.cpp        3 Dec 2007 07:06:15 
-0000       1.12
@@ -125,7 +125,7 @@
                        // visually, it seems so, but loop-back is too complex
                        // to be sure (ie: xtrace window text might be reset or 
something)
                        // I checked that it's not resetDisplayList 
invalidating it...
-                       check( tester.getInvalidatedRanges().isNull() );
+                       xcheck( tester.getInvalidatedRanges().isNull() );
                }
                else // we did nothing here...
                {

Index: testsuite/misc-ming.all/loop_test10.c
===================================================================
RCS file: /sources/gnash/gnash/testsuite/misc-ming.all/loop_test10.c,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -b -r1.2 -r1.3
--- testsuite/misc-ming.all/loop_test10.c       23 Nov 2007 02:39:07 -0000      
1.2
+++ testsuite/misc-ming.all/loop_test10.c       3 Dec 2007 07:06:15 -0000       
1.3
@@ -174,12 +174,11 @@
   
   check_equals(mo, "mc1Initialized", "2");
   check_equals(mo, "mc2Initialized", "2");
-  xcheck_equals(mo, "mc3Initialized", "1");
+  check_equals(mo, "mc3Initialized", "1");
   check_equals(mo, "mc1Unloaded", "2");
   check_equals(mo, "mc2Unloaded", "2");
-  xcheck_equals(mo, "mc3Unloaded", "0");
+  check_equals(mo, "mc3Unloaded", "0");
   
-  // Don't bother to fix this order untill timeline control is fixed.
   xcheck_equals(mo, "asOrder", "'0+1+2+3+4+5+1+2+3+5+'");
   add_actions(mo, "totals(); stop();");
   SWFMovie_nextFrame(mo);  // frame 7




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