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[Gnash-commit] gnash/testsuite/actionscript.all LoadVars.as


From: Sandro Santilli
Subject: [Gnash-commit] gnash/testsuite/actionscript.all LoadVars.as
Date: Fri, 11 Jan 2008 10:58:33 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Sandro Santilli <strk>  08/01/11 10:58:33

Modified files:
        testsuite/actionscript.all: LoadVars.as 

Log message:
        test LoadVars.loaded can be overridden

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/testsuite/actionscript.all/LoadVars.as?cvsroot=gnash&r1=1.23&r2=1.24

Patches:
Index: LoadVars.as
===================================================================
RCS file: /sources/gnash/gnash/testsuite/actionscript.all/LoadVars.as,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -b -r1.23 -r1.24
--- LoadVars.as 11 Jan 2008 10:09:09 -0000      1.23
+++ LoadVars.as 11 Jan 2008 10:58:33 -0000      1.24
@@ -21,7 +21,7 @@
 // compile this test case with Ming makeswf, and then
 // execute it like this gnash -1 -r 0 -v out.swf
 
-rcsid="$Id: LoadVars.as,v 1.23 2008/01/11 10:09:09 strk Exp $";
+rcsid="$Id: LoadVars.as,v 1.24 2008/01/11 10:58:33 strk Exp $";
 
 #include "check.as"
 
@@ -135,14 +135,15 @@
        xcheck_equals(typeof(success), 'boolean');
        xcheck_equals(success, true);
        xcheck_equals(this.loaded, success);
+       check_equals(typeof(this.loaded), 'boolean');
+       this.loaded = 5;
+       xcheck_equals(typeof(this.loaded), 'number');
 
        check(varsloaded < 3);
 
        // onLoad is called after all vars have been called
        check_equals( loadvarsObj.getBytesLoaded(), loadvarsObj.getBytesTotal() 
);
 
-       check_equals( loadvarsObj.loaded, true );
-
        //for (var i in _root) { note("_root["+i+"] = "+_root[i]); }
 
        if ( varsloaded == 1 )
@@ -156,7 +157,7 @@
                // Gnash insists in looking for an ending & char !!             
                xcheck_equals(loadvarsObj['var3'], 'val3\n');
 
-               xcheck_totals(65);
+               xcheck_totals(66);
 
                play();
        }




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