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Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash...


From: Benjamin Wolsey
Subject: Re: [Gnash-commit] gnash ChangeLog server/character.h server/gnash...
Date: Wed, 21 May 2008 16:32:03 +0200

Am Mittwoch, den 21.05.2008, 16:01 +0200 schrieb strk:
> On Wed, May 21, 2008 at 03:53:42PM +0200, Benjamin Wolsey wrote:
> > 
> > Am Mittwoch, den 21.05.2008, 15:30 +0200 schrieb strk:
> > > On Wed, May 21, 2008 at 01:24:07PM +0000, Benjamin Wolsey wrote:
> > > 
> > > >         It seems that it might be possible for FsCommands to be called 
> > > > before
> > > >         the VM is initialized, and this change means they'll be 
> > > > ignored. It 
> > > >         appears not (and really ought not) to make a difference (at 
> > > > least for
> > > >         the testsuite and my own tests).
> > > 
> > > How does it seem then ? How did you find out ?
> > > 
> > It seems that it can happen when some idiot forgets to register
> > fs_callback in Player.cpp after making those changes.
> 
> These are the cases in which an abort() is better then
> an 'if (shitHappened) ignore();'

Except that in this case it's quite legitimate to have a user interface
not registering a callback if it doesn't want it. A (single) warning
message might be a better option.

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