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[Gnash-commit] /srv/bzr/gnash/trunk r9695: Fix last make check failure (
From: |
Sandro Santilli |
Subject: |
[Gnash-commit] /srv/bzr/gnash/trunk r9695: Fix last make check failure (but a bug is still around in collision detection) |
Date: |
Mon, 08 Sep 2008 17:25:09 +0200 |
User-agent: |
Bazaar (1.5) |
------------------------------------------------------------
revno: 9695
committer: Sandro Santilli <address@hidden>
branch nick: trunk
timestamp: Mon 2008-09-08 17:25:09 +0200
message:
Fix last make check failure (but a bug is still around in collision detection)
modified:
libcore/parser/shape_character_def.cpp
------------------------------------------------------------
revno: 9692.2.1
committer: Sandro Santilli <address@hidden>
branch nick: mybranch
timestamp: Mon 2008-09-08 17:22:31 +0200
message:
reintroduce bounds-based shortcut for collision detection. Fixes
last unexpected failure in our testsuite (but will also need to be
fixed seriously soon or late).
modified:
libcore/parser/shape_character_def.cpp
=== modified file 'libcore/parser/shape_character_def.cpp'
--- a/libcore/parser/shape_character_def.cpp 2008-09-04 15:32:42 +0000
+++ b/libcore/parser/shape_character_def.cpp 2008-09-08 15:22:31 +0000
@@ -807,16 +807,21 @@
bool even_odd = true; // later we will need non-zero for glyphs...
(TODO)
- // FIXME: if the shape contains non-scaled strokes
- // we can't rely on boundary itself for a quick
- // way out. Bounds supposedly already include
- // thickness, so we might keep a flag telling us
- // whether *non_scaled* strokes are present
- // and if not still use the boundary check.
- //if (m_bound.point_test(x, y) == false)
- //{
- //return false;
- //}
+ // FIXME: if the shape contains non-scaled strokes
+ // we can't rely on boundary itself for a quick
+ // way out. Bounds supposedly already include
+ // thickness, so we might keep a flag telling us
+ // whether *non_scaled* strokes are present
+ // and if not still use the boundary check.
+ // NOTE: just skipping this test breaks a corner-case
+ // in DrawingApiTest (kind of a fill-leakage making
+ // the collision detection find you inside a self-crossing
+ // shape).
+ //
+ if (m_bound.point_test(x, y) == false)
+ {
+ return false;
+ }
unsigned npaths = m_paths.size();
int counter = 0;
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