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[Gnash-commit] [bug #35545] Gnash treats zero and negative repeat value
From: |
Nachanon Vetjasit |
Subject: |
[Gnash-commit] [bug #35545] Gnash treats zero and negative repeat value in Sound.start(offset, repeat) incorrectly |
Date: |
Wed, 30 May 2012 14:25:20 +0000 |
User-agent: |
Opera/9.80 (Windows NT 5.1; U; en) Presto/2.9.168 Version/11.51 |
Follow-up Comment #4, bug #35545 (project gnash):
I think it's not just an testcase issue anymore.
I suspect that some flash game seemed to be affected by this too.
UFO Joe (Flash 6)
http://www.miniclip.com/games/ufo-joe/en/
(http://www.miniclip.com/games/ufo-joe/en/ufojoe_flash8.swf)
In this game, intro sound on each level will be looped, and if you get into
landing or crashing, you will get their sound effect looped too.
Pest Attack (Flash 7)
http://www.madoo.com/games/PestAttack/
(http://www.madoo.com/games/PestAttack/index.swf)
In this game, when you swatted rat, swatting sound will be looped, if you
swatted more than one time, it will sounded like a chaos.
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