[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Gnash-dev] Improving AGG performance
From: |
Udo Giacomozzi |
Subject: |
[Gnash-dev] Improving AGG performance |
Date: |
Wed, 9 May 2007 11:19:31 +0200 |
There has been some discussion about improving AGG performance (even
if it's not relevant for the upcoming release). I think much time is
also spent when copying the offscreen buffer to the screen.
Remember for the GTK GUI we *always* render in RGB24 pixel format and
the X server (or GTK? whatever..) translates this to the screen pixel
format. For example, if you run in a 32 bit mode, this involves
translation of each single pixel (bad). Don't know what happens if you
are already in 24 bit mode.
Anybody knows other methods to put a large chunk of image data to the
screen (something like DirectX)? Curious..
Udo
- [Gnash-dev] Improving AGG performance,
Udo Giacomozzi <=