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Re: [Gnash-dev] Many of time spend on agg when render and rasterize


From: ligy8160
Subject: Re: [Gnash-dev] Many of time spend on agg when render and rasterize
Date: Wed, 10 Oct 2007 16:31:41 +0800 (CST)

Dear all
 
Thanks for all your help , I try my best to improve my knowledge about vector graphics basics and flash.
 
I will reduce the FPS at the same time.
 
--jeson
 
 
 

在2007-10-10,"strk" <address@hidden> 写道:
On Wed, Oct 10, 2007 at 09:49:08AM +0200, Udo Giacomozzi wrote:
> Hello ligy8160,
> 
> Wednesday, October 10, 2007, 9:12:05 AM, you wrote:
> l1c> From the results checked on PC, almost 80% of the time when play
> l1c> movies are spent in rasterizering and rendering.
> 
> Sure. That is the hardest part (in terms of CPU usage) when rendering vector graphics. You have to understand that Flash is a *vector* animation format and is completely different from MPEG and similar video formats. A Flash player has to *render* the scene in real time which much depends on *what* you see in the movie. 
> 
> So it's not a matter of RGB or YUV (except if you are playing a FLV video), it's simply that your CPU hasn't enough horsepower to render your Flash movie in real time. If we could make the AGG renderer faster, we would! But at the moment we see no possibility to do that. 
> 
> Your only possibility is to play simpler movies, some of them will play fine on your CPU, but don't expect miracles.

Try also to reduce FPS. Sometime FPS is high for no apparent reason.

--strk;



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