On Sat, Dec 17, 2011 at 07:11:58PM +0530, niraj kulkarni wrote:
> Hi,
> I am a new-bie developer here. I am trying to debug this problem.
> Please suggest me possible solutions.
>
> Basically I've used gdb + verbose gnash to find out that it tries to load 2
> other files other than original game swf file.
> It succeeds to fetch first file, which is again a swf file, but gives error
> while fetching other file. I've tried to manually fetch he error prone file,
> and found that no such file on given link exists. (even CURL gives same
> error for gnash)c.
>
> I've found out that for running the game these other files are not
> necessary. I've tried running game swf offline on other flash player and it
> plays.
Excellent progress so far. I suggest you then attach the file to the ticket.
I'm assuming Gnash is still failing with the offline version ?
> So can anybody suggest possible causes of problem and suggestion for
> solution?
Could it have to do with load events ? like onError or such ?
You may try to disassemble the SWF to see what it does, Ming's
listswf_d is an excellent tool for that.
> Another thing is the bug report indicates a line from log "32495:1] 8591
> ERROR: No fn_call::callerDef in string function call" whereas I havent seen
> such line in verbose output,
> so what do I need to do to get these log dumps?
It sounds like a call generated by an event, you may turn that log_error
into an assertion failure and check with gdb what's the originating code.
--strk;
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