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Re: [Gnu3dkit-discuss] GL slang draft
From: |
Gerard Iglesias |
Subject: |
Re: [Gnu3dkit-discuss] GL slang draft |
Date: |
Sat, 1 Mar 2003 16:08:58 +0100 |
On Saturday, March 1, 2003, at 03:00 PM, Philippe C.D. Robert wrote:
subset of the RenderMan Shading Language. These shaders will have to
be mapped to the renderer, so in the case of OGL this might be via
slang -
Ok from this pov I agree completely, I have started to read the doc and
it is directly related to OGL 2.0, I read their preliminary specs docs
last year and found a very good approach, I think that it would be very
smart to use it at the low level impl.
It is the reason I was thinking at a first glance that our own shading
language and glslang is not at the same level.
Then ok to put glslang use in the 3DKit project :)
Best regards
Gerard