gnugo-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[gnugo-devel] Question about scoring and endgame


From: Marco Scheurer
Subject: [gnugo-devel] Question about scoring and endgame
Date: Sat, 2 Feb 2002 21:47:48 +0100

Hi,

I bundle GNU Go with a Mac OS X Goban application (http://www.sente.ch/software/goban). Some users complained that scoring takes too much time. What I do to score games is to launch a gnugo process, have it replay the game, and then issue the "final_status_list dead 2" gtp command.

A look at GNU Go's code showed that finish_and_score_game() first attempt to finish the game by playing alternative sides, then call aftermath_compute_score(). In turn, aftermath_compute_score will call do_play_aftermath(), which will again play out the game.

I suppose that the role of the first attempt to finish the game is to fill the dame, but nevertheless, I was wondering if it is necessary, or if one could get away without it. I made a few manual tests, with and without the first play out, but so far they are inconclusive.

Any advice welcome.

Thanks,

marco

Marco Scheurer
Sen:te, Lausanne, Switzerland   http:/www.sente.ch




reply via email to

[Prev in Thread] Current Thread [Next in Thread]