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[gnugo-devel] Question about scoring and endgame
From: |
Marco Scheurer |
Subject: |
[gnugo-devel] Question about scoring and endgame |
Date: |
Sat, 2 Feb 2002 21:47:48 +0100 |
Hi,
I bundle GNU Go with a Mac OS X Goban application
(http://www.sente.ch/software/goban). Some users complained that scoring
takes too much time. What I do to score games is to launch a gnugo
process, have it replay the game, and then issue the "final_status_list
dead 2" gtp command.
A look at GNU Go's code showed that finish_and_score_game() first
attempt to finish the game by playing alternative sides, then call
aftermath_compute_score(). In turn, aftermath_compute_score will call
do_play_aftermath(), which will again play out the game.
I suppose that the role of the first attempt to finish the game is to
fill the dame, but nevertheless, I was wondering if it is necessary, or
if one could get away without it. I made a few manual tests, with and
without the first play out, but so far they are inconclusive.
Any advice welcome.
Thanks,
marco
Marco Scheurer
Sen:te, Lausanne, Switzerland http:/www.sente.ch
- [gnugo-devel] Question about scoring and endgame,
Marco Scheurer <=