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Re: [gnugo-devel] dragon state transitions
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Re: [gnugo-devel] dragon state transitions |
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Sun, 14 Jul 2002 07:15:55 -0700 |
> take an option for number of games to play.
> play the two programs against each other for that number of games.
> for each game, at every move check the state of all dragons.
> if an illegal transition occurs, output a message and save the game
> as an sgf file.
This sounds about right. There is already an option for number
of games.
> Also, what is the complete list of legal dragon state changes? or,
> conversely, what transitions should cause output?
An illegal transition would be DEAD->ALIVE or ALIVE->DEAD without an
intervening CRITICAL.
This should be a simple and potentially very useful project.
Note that there are two versions of twogtp. Presumably either
would work.
> And lastly... where does such a script belong? the regression directory?
Probably in interface/gtp_examples/ .
Dan