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Re: [gnugo-devel] defend both, attack either, worms[], dragons[]
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] defend both, attack either, worms[], dragons[] |
Date: |
Wed, 11 Dec 2002 22:56:53 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
Arend wrote:
> > void
> > add_attack_move(int pos, int ww, int code)
> > {
> > + ASSERT_ON_BOARD1(ww);
> > ww = worm[ww].origin;
> >
> > - ASSERT_ON_BOARD1(ww);
> > if (code == WIN)
> > add_move_reason(pos, ATTACK_MOVE, ww);
> > else if (code == KO_A)
>
> Hmm, I thought putting the ASSERT afterwards would also catch the cases
> where (ww) points to an empty point on the board (as worm[].origin will
> be zero there (and well, if it's way off board, there is at least a
> very good chance that we will catch it...).
That may be true, but wouldn't it be better to explicitly assert
IS_STONE(board[ww]) if we want to catch that?
/Gunnar
- [gnugo-devel] defend both, attack either, worms[], dragons[], Arend Bayer, 2002/12/10
- Re: [gnugo-devel] defend both, attack either, worms[], dragons[], Gunnar Farneback, 2002/12/10
- Re: [gnugo-devel] defend both, attack either, worms[], dragons[], Gunnar Farneback, 2002/12/11