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[gnugo-devel] Re: GUI
From: |
Paul Pogonyshev |
Subject: |
[gnugo-devel] Re: GUI |
Date: |
Wed, 14 Apr 2004 15:45:40 +0300 |
User-agent: |
KMail/1.6.50 |
> hello
> it seems to me that people think gnugo is so lousy that it is not worth
> while to play with it.
> nevertheless i would like to learn more about your GUI:
> what platform does it run on ?
> which graphics package does it use ?
> what can it do ?
See http://home.gna.org/quarry/index.html
There are no fancy features, because the program is only
in alpha stages.
> i got into that business a 100 years ago simply because
> cgoban 1 and jago did not do what i wanted:
> you could not load a saved game and continue to play
> you could not backspace/go forward
> you could not force gnugo to play a move
>
> so i modified jago to use gnugo mode ascii and do all that
> i presume your GUI does all that as well
>
> i admit that the first version was somewhat awkward, but
> in the meantime it has improved and it even runs on
> ordinary windows.
>
> now i also have a gtk version, it runs on linux, but as far
> as i can see, if you want to run it on windows, you will have
> to download a lot.
>
> both versions could be made to play other games as well
> (of course you would need the engine for that)
> also other go programs could run, if they support
> some protocol as gtp (gmp would not do what i mentioned
> already) but i guess you have the same problem
>
> as far as merging my stuff with gnugo, well this is not
> my decision
>
> please let me know what you think
Think about what?
Paul
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