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Re: [gnugo-devel] Probable GPL violation
From: |
Stéphane Nicolet |
Subject: |
Re: [gnugo-devel] Probable GPL violation |
Date: |
Mon, 18 Oct 2004 22:55:02 +0200 |
They seem to have a Mac GUI. Does anyone recognize it?
Dan
The links on that page is actually an archive in Mac format, with both
precompiled binaries for MacOS Classic (compiled in 2001) and the
complete code for GNU Go 2.6 (with the GNU COPYING file).
Stephane
Here is the readme at the top level the archive :
***********************************************************
MacGnuGo version 0.5 and GnuGo_anymac README
Included here are two Go playing programs, GnuGo_anymac and MacGnuGo.
GnuGo_anymac
GnuGo_anymac is pretty much a direct compilation of GnuGo, version 2.6,
created by the Free Software Foundation (www.gnu.org). To use it,
double-click on the icon and this dialog appears:
This box is a substitute for a command line. You can just hit return
here and play a game, or if you know about command-line options, you
can try some of those. After hitting return here, type “help” after the
board display to get a list of commands, and you’re off.
These are the command-line options for GnuGo_anymac:
Usage : gnugo [-opts] (don’t type “gnugo,” just the options)
Main Options:
--mode <mode> Force the playing mode ('ascii', 'test' or
'gmp').
Default is ASCII.
If no terminal is detected GMP (Go Modem
Protocol)
will be assumed.
--quiet Don't print copyright and other messages
-l, --infile <file> Load name sgf file
-L, --until <move> Stop loading just before move is played. <move>
can be the move number or location (eg L10).
-o, --outfile file Write sgf output to file
-p, --playstyle <style> style of play, use --help playstyle for
usage
Options that affect strength (higher=stronger, slower):
-D, --depth [depth] deep reading cutoff (default 14)
-B, --backfill_depth [depth] deep reading cutoff (default 9)
-F, --fourlib_depth [depth] deep reading cutoff (default 5)
-K, --ko_depth [depth] deep reading cutoff (default 8)
Option that affects speed (higher=faster, more memory usage):
-M, --memory [megabytes] hash memory (default 8)
Game Options: (--mode ascii)
--boardsize num Set the board size to use (3--21)
--color <color> Choose your color ('black' or 'white')
--handicap <num> Set the number of handicap stones (0--9)
--komi <num> Set the komi
Informative Output:
-v, --version Display the version of GNU Go
-h, --help Display this help message
--help analyze Display help about analyzer options
--help debug Display help about debugging options
--help playstyle Display help about playstyle options
--copyright Display copyright notice
You don’t need to type “gnugo” as that is implied when you double-click
on the program.
Do not e-mail me with any questions regarding GnuGo_anymac, unless it
just won’t run. If you have questions about GnuGo in general, go to
http://www.gnu.org/software/gnugo/
MacGnuGo
MacGnuGo 0.5 gives a Mac interface to the GnuGo engine v 2.6 created by
the Free Software Foundation. MacGnuGo is freeware, and its code is
free code.
You can play against the GnuGo engine, get hints, watch the changing
moyo each move, watch GnuGo play against itself.
This version supports 10 different levels, patterned boards, fancy
stones, and atari, capture, & stone click sounds. If you’re decent with
ResEdit, you can create your own stones & board patterns as well.
However, it is NOT GnuGo. GnuGo (described above) has many features,
such as analyzing sgf files, a trace option so you can watch it think,
debugging features, and more. But GnuGo, when compiled for the mac, is
an all-text version, and unusable with a GUI interface. That is why I
decided to create MacGnuGo.
As indicated by the version number, this program is half done. But I
wanted to get it out there, to let people know that there’s someone
working on a front end to GnuGo for the Mac. It’s missing Apple Event
support, undo, navigation, and has a few bugs. But it is a decent
start, I think, and you can play a quick game on it.
Loading and saving smart go format files is supported. However, you
cannot load just any sgf file, as the GnuGo engine doesn’t understand
all sgf files. Also, when you load a file, MacGnuGo for the time being
assumes you’ll be restarting a game, and will take you to the last move
in that game. You cannot undo moves, so you’ll only be able to go
forward. In other words, until I work out a good way to navigate
through SGF files, you’ll only be loading files in order to resume
playing. You can, however, save a game and then open it with an SGF
viewer if you like, such as Gomo, Ponnuki Go, or SmartGo Board.
Pressing command-period while GnuGo is thinking works, but only
half-heartedly. If you are running GnuGo against itself, pressing
command-period will make GnuGo inactive after its next move, allowing
you to change some settings. If you press command-period during GnuGo
thought, you will still have to wait for GnuGo to make a move before
it’s deactivated. I haven’t found a way yet to force a move, but I’ll
look into it.
If GnuGo just sits there, without the watch cursor coming up, Choose
“wake up” from the “Play” menu, which will make GnuGo think of the next
move.
The rest of the program I think is self-explanitory. Double-click it
and check it out.
MacGnuGo Bugs
There are a coupla bigger bugs that I haven’t delved into yet: GnuGo
may perform illegal ko moves, and sometimes will place itself in a
suicide! I’m assuming it’s something I’m doing, because version 2.6 of
the GnuGo engine is supposed to be pretty stable.
Also, in the later parts of a game, GnuGo may fail an assertion in
“fillib.c,” which basically ends the program. If this happens, you have
to press command-Q to quit, and hit “Don’t Save,” then start up again.
If you keep the strength level high, this is less likely to happen, it
seems. I can’t figure it right now.
Anyway, here it is. If you have any feature suggestions or bug
reports, you can send them to
address@hidden
which is where I get that kind of mail. I can’t promise an immediate
response, but I’ll try.
Programmers: read the README_code file for more information on the code.
Other things I’d like to see in this program, or will be in shortly:
Undo support
SGF navigation + display (including adding comments, variations,
markings, etc.)
Cheat Mode. An option-click will let you place any color stone
(including “empty”) anywhere on board.
A Get Info function that can display moyo, influence, liberties (first
order- fourth order), probable score, based on any point on the board
or the whole board itself.
contextual menu support (get dragon status, move values, influence
value, etc. for a particular point on the board)
A plethera of analyzation features, including variations and more.
Run-time annotation to your SGF file.
Apple event suite that supports playing (like the exaChess protocol).
Basic Apple event support (open, print, save, etc.)
a GnuGo engine thinking display
Speeding up the moyo & dragon status display, adding more display
options (like always showing move values, eye spaces, etc.)
Scripting support
Prettier patterns & stones
Support for a clock & overtime
General airbrushing on dialogs, score display, handling of game over...
Balloon Help, and Help in general.
World-Script support, translation to other languages.
Better sounds
Full support for any command that GnuGo lets you give it in the ascii
version.
Actually, I’d like to see it develop into a full-fledged Go-analyzing
helper. Since Explorer and SmartGo abandoned the mac, somebody’s got to
pick up the slack.
Enjoy.
Jeremy Harris.
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