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Re: [gnugo-devel] Bad game
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] Bad game |
Date: |
Sat, 11 Dec 2004 19:17:57 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Dan wrote:
> I don't understand how B resigned since the boardsize is not 19x19.
See patch gunnar_7_1.17,
http://lists.gnu.org/archive/html/gnugo-devel/2004-11/msg00032.html.
> 10, 12, 14, 16, 20, 22 all look like bad moves. Maybe the
> semeai code is at fault. I guess 16 is worth looking at first.
Yes, it looks like the semeai code is involved.
Paul wrote:
> Seems like `resigning.html' should be revised.
So far resigning.html only discusses GNU Go 3.6. This case of
resignation was added in 3.7.1.
> If this behaviour seems undesirable, we should also revise GNU Go
> itself.
Why should it not resign if all stones look dead and it can't come up
with anything better than a pass?
/Gunnar
Re: [gnugo-devel] Bad game, Heikki Levanto, 2004/12/12