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[gomd-devel] 3dmosmon hacking


From: Johnny Cache
Subject: [gomd-devel] 3dmosmon hacking
Date: Sat, 20 Sep 2003 09:16:36 -0500 (CDT)

Hey guys, I expect to finish the mosstatd support into 3dmosmon today
and hope i can start on the gomd support after that. Before i get there
and get stuck on something i thought id ask you guys a questoin:

3dmosmon associates 2 numbers with a node, its openMosix node # and a
serial #. The serial numbers are used for primarily 2 things. As an index
into a STL List<Int, NodeInfo*> and to calculate their position. If the
nodes all have continuous #'s (1-7 say) it is easy to place them in a grid
(or triangle). If the #'s are are arbitrary it is hard to come up with a
elegant solution to choosing a position for them in the world. Now the
problem:

Since i wrote mosstatd, i just had it assign a serial # to all the nodes.
This means that 3dmosmon doesnt have to worry about it since mosstatd
deals with it. Do you guys have any suggestinos on how to do this with
gomd? i'd rather get it right the first time then hack arond with it alot
so i figured id ask

T.I.A.
-jc

P.S. if all goes welll today ill be looking for some people willing to
beta test it (with mosstatd) today.





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