goptical
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Goptical] Creating a distributed source


From: Dan Klemer
Subject: [Goptical] Creating a distributed source
Date: Tue, 4 Nov 2014 18:42:44 -0800

Hello,
 
I am trying to create a distributed light source. For example, a uniformly emitting cylinder. Would the best way to do this be to create a SourceRays object, then use add_rays to create rays that originate from positions on the surface of a cylindrical envelope around the object position?
 
Thanks in advance for any advice.
 
Dan


reply via email to

[Prev in Thread] Current Thread [Next in Thread]