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[grt-talk] GRT in the year 2004 (space and beyond!)
From: |
Jason Dagit |
Subject: |
[grt-talk] GRT in the year 2004 (space and beyond!) |
Date: |
Tue, 25 May 2004 02:39:42 -0700 |
Hello? Is this thing on?
No one's used this channel in so long I had to check :)
I'm unemployed at the moment so I'm going to have plenty of time to
spend hacking away. I thought I'd try to revive GRT.
Nikodemus gave me a copy of his unfinished 'move to shaders' code. I
now have it compiling on sbcl, which is great news. It's broken
though, I'll have to write some examples, and finish learning about
shaders.
I can check it into CVS as a different branch, but I wanted to make
sure everyone is okay with that? Maybe grt-shaders or something?
Suggestions?
Nikodemus w.r.t our conversation in #lisp the other day. I know
optimization is very important, but I'm going to put it on the back
burner for a while and just get some working code out. We can think
about optimizations later.
BTW, I'm going home to visit family for the next 3 days, so I'll most
likely be out of touch for a bit.
Even if you don't have anything to add, please respond (even with a
blank email) if you are still interested in this project.
Nikodemus, this might be a good time to mention license issues.
Thanks,
Jason
- [grt-talk] GRT in the year 2004 (space and beyond!),
Jason Dagit <=