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Re: guile-sdl vs Projector
From: |
Thien-Thi Nguyen |
Subject: |
Re: guile-sdl vs Projector |
Date: |
Mon, 16 Feb 2004 07:01:52 +0100 |
From: address@hidden (klaus schilling)
Date: Sun, 15 Feb 2004 22:35:02 +0100
what is the difference between Projector and guile-sdl ?
projector is no longer maintained. the projector author contributed
code to guile-sdl, which then also went through a period of neglect
before finding new maintainership.
projector installation is a shared object library in ${libdir} (if i
recall correctly -- i played w/ it from the build dir w/o installing).
guile-sdl installation are compiled modules in ${libdir}/guile/site/sdl
(compiled modules are shared object libraries that follow certain
conventions).
projector has fewer smob types (and hence less type checking) than
guile-sdl. consequently projector is a bit faster and less memory-using
than guile-sdl but crashes more easily on uncareful code.
projector uses variables in most places where guile-sdl uses symbols
(event codes, keysyms, etc).
projector proc names begin with "sdl-" (usually, there are some
exceptions) while guile-sdl leaves prefixing to the user.
projector does not support ttf.
these are the things i can think of pre-coffee. i have spiffed this
list and placed it on the guile-sdl home page. updates from those w/
better memory (or more blood-bound caffeine) welcome.
thi